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  1. Replies
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    Yeah - it's what makes new feature development...

    Yeah - it's what makes new feature development take so long. Not only do we have to implement all the driver support, but we have to develop a comprehensive test suite as well. It's not necessarily...
  2. I can't speak for the Windows driver team, but as...

    I can't speak for the Windows driver team, but as a Mesa developer, I don't see any reason why Ivybridge couldn't do 4.3 as well. There's certainly nothing hard in 4.1.
  3. Sorry to hear that. Which games are you having...

    Sorry to hear that. Which games are you having trouble with? Perhaps I can take a look...
  4. Feel free to ask them. I don't think they're...

    Feel free to ask them. I don't think they're interested in updating their older demos (Tropics and Sanctuary). I've personally had no luck.
  5. There are a lot more people working on Mesa today...

    There are a lot more people working on Mesa today than there were a few years ago.
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    There are only three parts left for 4.0: -...

    There are only three parts left for 4.0:
    - GL_ARB_tessellation_shader
    - GL_ARB_gpu_shader_fp64
    - GL_ARB_shader_subroutine

    Fabian Bieler did a great start on GL_ARB_tessellation_shader, but then...
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    Mesa will likely support many of these sooner...

    Mesa will likely support many of these sooner rather than later. A lot of them are pretty easy to implement.

    You might also notice that Brian Paul (the Mesa project founder) is listed as the...
  8. Don't fret just yet - it sure looks to me like...

    Don't fret just yet - it sure looks to me like Neil implemented it on Ivybridge as well. So you should get it on at least one of your machines. Apparently Sandybridge hardware doesn't support...
  9. Hey Martin, Is there a particular reason for...

    Hey Martin,

    Is there a particular reason for that, still? I see this in the KWin code:


    if (GLPlatform::instance()->driver() == Driver_Intel)
    ...
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    For what it's worth,...

    For what it's worth, GL_ARB_texture_compression_bptc should be easy. Supporting the format for decompression should just be adding formats and passing them down to the hardware. You can look at DXT...
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    A small correction: Mesa 10.2 does not support...

    A small correction: Mesa 10.2 does not support compute shaders. Paul landed some of the initial API code, but no driver actually supports them yet. There's a lot of work left before that can happen.
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    I have to chuckle every time I see the graph...

    I have to chuckle every time I see the graph saying that gmail.com does all the work. :)

    A while back, I wanted to put together some code review statistics, and couldn't find any decent tools to...
  13. Right...apparently Gallium drivers don't support...

    Right...apparently Gallium drivers don't support the GL_ARB_sample_shading extension yet. If they did, you'd have the same total-white-screen issue you see on i965.

    I'm still surprised Valley...
  14. Again, Unigine Heaven 4.0 and Valley 1.0 don't...

    Again, Unigine Heaven 4.0 and Valley 1.0 don't work with Mesa/Gallium (on any driver) due to application bugs, not driver issues. I believe that Unigine has long since fixed those bugs, but (at...
  15. For what it's worth, Unigine Heaven 4.0 and...

    For what it's worth, Unigine Heaven 4.0 and Valley 1.0 both work fine with this Mesa branch, which contains two patches to work around application bugs.
  16. There are always people that want things for...

    There are always people that want things for free.

    Humble Bundle's data still indicates that Linux games are willing to pay, and consistently pay more than Windows users, which contradicts the...
  17. Yes, there is—Unigine Oil Rush...

    Yes, there is—Unigine Oil Rush.
  18. There's apparently a bad interaction between...

    There's apparently a bad interaction between Heaven 4.0 and our implementation of ARB_sample_shading, which results in the solid white screen. If you disable that by setting the...
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    Paul has also volunteered to help anyone who...

    Paul has also volunteered to help anyone who wants to try and take a stab at implementing them. They work differently, but it should still be doable.
  20. Don't read too much into the thread counts...I...

    Don't read too much into the thread counts...I simply copied them from Haswell GT3, and left this comment:
    /* Thread counts and URB limits are placeholders, and may not be accurate. */

    As usual,...
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