Type: Posts; User: ihatemichael; Keyword(s):
Everything. Just work on radeon and make it better.
I couldn't agree more, I love GNU/Linux, Free Software and the GPL.
Just some trial-and-error I suppose. I copied (backed up) settings.ini to settings.ini.back and then I was diffing the changes as I was changing the values (one-by-one). Until it didn't hang/freeze...
OK, increasing the value of retrigger_spike_time from 1.0 to 4.0 also helps to avoid the freeze/hang.
E.g. From this:
retrigger_spike_time = 1.0
Yeah, I'm pretty sure this solved it for me. I don't get hangs/freezes anymore and I can play it with backbufferheight = 720 and in full screen.
I will share the workaround in the bug report so...
I didn't had to change anything else for that to work BTW. :)
Please test and report back if you are having the same issue.
I'm so happy the game won't hang anymore with this workaround. :D
Sorry for all the complaining. :)
Yeah, that's the problem I had basically, the game is playable and everything, it works, but sometimes it would hang at the start of the game in random cases.
It looks like I found a workaround to my problem. I can finally play the game in 720 and fullscreen. :D
I just had to change this:
spike_count_to_trigger_30hz = 5
Right. Do you play in fullscreen or windowed mode? What's your backbufferheight set to?
Can you try to run the game a few times and see if it hangs for you?
There are times the game won't hang...
I don't think it's a distro problem. As you can see, other people are reporting the same problem under Ubuntu:
I don't think...
My problem is not with GOG, it's with the native Linux version of Limbo from the humble bundle.
It looks like I'm not the only one with this problem.
Yeah I tried disabling KWin compositing and same thing. It hangs too.
Any ideas what the problem could be?
In window mode it works but only when backbufferheight = 360. If I set that to a higher value it hangs.
Still hanging for me (in fullscreen) even after using the SDL2 lib you suggested. :(
Arch provides 32-bit version of SDL2 in the [multilib] repo.
No, I mean, Limbo is using the system SDL2 now:
$ ldd limbo| grep SDL
libSDL2-2.0.so.0 => /usr/lib32/libSDL2-2.0.so.0 (0xf75a8000)
I'm on Arch (x86_64) right now.