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  1. Which driver? Do you know which commit caused it?

    Which driver? Do you know which commit caused it?
  2. I don't think so. Adding TGSI into OpenGL doesn't...

    I don't think so. Adding TGSI into OpenGL doesn't fix other problems with OpenGL.
  3. Regarding nVidia, people have reported higher...

    Regarding nVidia, people have reported higher performance with GalliumNine+nouveau than with wined3d+proprietary driver, so I don't think the proprietary driver will always be the best choice from...
  4. The question shouldn't be what, but who. Do you...

    The question shouldn't be what, but who. Do you know who's missing compared to Catalyst? The answer is easy: Developers.
  5. If a game is using a stencil buffer, HyperZ is...

    If a game is using a stencil buffer, HyperZ is automatically turned off. This shouldn't be very often though.
  6. If proprietary drivers want to have native D3D9...

    If proprietary drivers want to have native D3D9 support, they can provide their own libd3dadapter9.so.0, which is the library that Wine loads for native D3D9.
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    2 more things: 1) The screenshot with random...

    2 more things:

    1) The screenshot with random garbage shown in the article can be seen with all Gallium drivers, not just radeonsi.

    2) radeonsi doesn't support 6x MSAA. It can only do 2x, 4x,...
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    Hi, First of all, MSAA works really well and...

    Hi,

    First of all, MSAA works really well and the article is WRONG. Michael was using the GALLIUM_MSAA variable in a way that couldn't have worked. If you enable MSAA in the game and also use the...
  9. No, state trackers are not portable. They are...

    No, state trackers are not portable. They are Gallium components and as such only work with gallium drivers. They cannot be used with closed drivers and classic Mesa drivers. The Gallium driver...
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    There was a regression in Mesa master. It's been...

    There was a regression in Mesa master. It's been fixed already. I guess you have to wait for the next oibaf PPA update.
  11. It looks like DPM broke at some point and the...

    It looks like DPM broke at some point and the card was underclocked for the rest of the tests.
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    I guess it can be merged into Mesa now. When the...

    I guess it can be merged into Mesa now. When the D3D1x state tracker was merged, it was in an unusable state. Nine is in a lot better state than that. Also, Nine seems to have users now, which makes...
  13. Perhaps it didn't make sense for OpenGL 1.0 at...

    Perhaps it didn't make sense for OpenGL 1.0 at the time. Also, SGI was controlling the API. There wasn't even consumer hardware that could do OpenGL (or 3D).
  14. What hardware and what game? I tested DOTA 2 with...

    What hardware and what game? I tested DOTA 2 with R600, R700, EG, and Cayman a few months ago and didn't see any issues (after I fixed them all :D), though it was mainly R600 and R700 that needed...
  15. Yet still after all those years, most games just...

    Yet still after all those years, most games just work with D3D9 and despite that they look awesome.
  16. That's weird. What's your GPU and version of DRM?

    That's weird. What's your GPU and version of DRM?
  17. This is definitely a bug in nine. It shouldn't...

    This is definitely a bug in nine. It shouldn't bind vertex buffers to non-existent slots.
  18. What are the values of start_slot and count? The...

    What are the values of start_slot and count? The driver only supports 16 vertex buffers at the moment. You can try to increase SI_NUM_VERTEX_BUFFERS in si_state.h.
  19. AFAIK, AMD IL is only a shader...

    AFAIK, AMD IL is only a shader representation/language, it's not an API and as such cannot represent D3D9 states and draw commands. It's pretty useless by itself.
  20. Yes, that would work for proprietary drivers and...

    Yes, that would work for proprietary drivers and Intel, but it would probably be even slower than what wined3d is doing now.
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