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    the demo track is probably the least interesting...

    the demo track is probably the least interesting visually. it was chosen because it's medium speed. the introductionary/slow tracks probably would put off people thinking "man that game is much too...
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    making it easier to create tracks certainly is a...

    making it easier to create tracks certainly is a worthwhile goal. i'm not sure whether its really possible to import from another track editor though:
    • we need the track course as a spline...
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    yeah thats one of the goals. i'll be happy...

    yeah thats one of the goals.



    i'll be happy to answer all questions in this regard. some documentation is already out there (http://corebreach.corecode.at/tracks/CBTrackGuide.pdf) and in the...
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    there is one:...

    there is one: http://corebreach.corecode.at/tracks/CBTrackGuide.pdf
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    i don't expect anything. i'm releasing the...

    i don't expect anything.
    i'm releasing the source because:
    •*some people wanted the source code to be released
    • source code for our projects at corecode is always released sooner or later

    its...
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    both engine (https://github.com/core-code/Core3D)...

    both engine (https://github.com/core-code/Core3D) and game (https://github.com/core-code/CoreBreach).

    whats missing is the game data. some of the game data has been open-sourced, some has been...
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    thanks for pointing this out, there were a few...

    thanks for pointing this out, there were a few small instances of referencing local paths in the xcodeproject but that should not have stopped a build (just change its destination).

    i've fixed...
  8. the source code to CoreBreach (GPL) and its 3D...

    the source code to CoreBreach (GPL) and its 3D engine (MIT) has now been published on GitHub. enjoy.

    https://github.com/core-code
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    the source code to CoreBreach (GPL) and its 3D...

    the source code to CoreBreach (GPL) and its 3D engine (MIT) has now been published on GitHub. enjoy.

    https://github.com/core-code
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    very, Debian has arm, powerpc, mips and alpha...

    very, Debian has arm, powerpc, mips and alpha packages for gnustep and some even more esoteric ones.
    a source release of CoreBreach would also mean it could enter *BSD packageing systems.
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    we've put it up there only after the phoronix...

    we've put it up there only after the phoronix article (because if you go there for more information and nothing is there, the article would be pretty pointless) and have not yet sent out word to any...
  12. update: the discussion here has resulted in...

    update:
    the discussion here has resulted in this:
    http://www.phoronix.com/scan.php?page=news_item&px=MTExNDc
  13. i don't see how open sourcing is gonna help with...

    i don't see how open sourcing is gonna help with the issue that you would never buy something from desura/gameolith/ubuntusoftwarecenter. even if the game code is open source and theoretically...
  14. some distributions have a package they call...

    some distributions have a package they call "libobjc2" but this isn't actually the real libobjc2 (version number below 2)

    http://svn.gna.org/svn/gnustep/libs/libobjc2/trunk/ANNOUNCE.1.6

    i think...
  15. >You can always compile your local ones and newer...

    >You can always compile your local ones and newer distributions will ship it.

    yes its a "problem" that will go away sometime. no distribution today carries libobjc2 at all, but this could also...
  16. first what are we talking about - the possibility...

    first what are we talking about - the possibility of putting around 22 KLOC 3D engine and game code (mostly Objective-C 2.0, some C, some shaders, some python) under the GPL.

    the game data files...
  17. don't think its a patent thing FSAA/MSAA is very...

    don't think its a patent thing FSAA/MSAA is very trivial, and according to http://www.x.org/wiki/RadeonFeature it is already being implemented, just nowhere near finished.

    btw. the game has been...
  18. does anyone have a laptop with "NVIDIA® Optimus™...

    does anyone have a laptop with "NVIDIA® Optimus™ technology"?
  19. yes most likely. ouch ;( thanks,...

    yes most likely.



    ouch ;(



    thanks, i've appended some information. hope they pick up some pace on their bugs ;)
  20. thanks, i've attached my information. btw...

    thanks, i've attached my information.

    btw there seem to be some other problems with the game on MESA/ATI at least with the Gallium 0.4 driver version from ubuntu 10.11

    •*with the normal...
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