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    Afaik blender supports opencl too:...

    Afaik blender supports opencl too:
    http://wiki.blender.org/index.php/OpenCL

    And they want to support opencl and amd, but amd's drivers are not up to task:...
  2. For starters, might be silly question, but are...

    For starters, might be silly question, but are you using display port. There aren't gpu that support hdmi2.0 yet(which means max Hz over hdmi is 30Hz for uhd resolution). So to get 4k@60Hz you need...
  3. Thread: VA-API encoding

    by tuke81
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    I don't have clue about va-api encoding, but...

    I don't have clue about va-api encoding, but Transmageddon looks a bit like handbrake, which should support intel quicksync for video encoding(should be in universe repo):
    http://handbrake.fr/
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    https://www.khronos.org/registry/gles/extensions/A...

    https://www.khronos.org/registry/gles/extensions/ANDROID/ANDROID_extension_pack_es31a.txt

    Google does not really care desktop apis.
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    Yeah obviously, opengl4.5 driver version is...

    Yeah obviously, opengl4.5 driver version is 340.23.01, there are 2 newer versions already: 340.24 and 343.13.
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    Well at least they try:...

    Well at least they try:
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    Nvidia blob beta is already out:...

    Nvidia blob beta is already out:
    https://developer.nvidia.com/opengl-driver

    https://www.khronos.org/news/press/khronos-group-announces-key-advances-in-opengl-ecosystem


    There's also a bit of...
  8. Of course every dev won't buy one of those...

    Of course every dev won't buy one of those engine, they won't suite every game(and I misread your earlier post, so I agree it could be burden to dev alone).

    And opengl is part of nvidia gameworks...
  9. Well there are status pages for directX etc....

    Well there are status pages for directX etc. winapis(d3d10 79% implemented):
    http://wiki.winehq.org/DirectXStatus
    http://www.winehq.org/winapi_stats

    But I don't really know if there's any d3d10...
  10. In the past yes, but now we will have opengl4...

    In the past yes, but now we will have opengl4 support in future engines like ue4, cryengine 3, unity? and unigine(unused engine i know). So it's not burden to devs alone anymore.

    And about...
  11. Afaik they never were compatible, thus there were...

    Afaik they never were compatible, thus there were fork called mplayer2 with dropped mencoder and stuff...

    ...And lately new mplayer2 fork called mpv, which works with both, but preferred is now...
  12. As for gtx750 -series there is no full hw h265...

    As for gtx750 -series there is no full hw h265 support, only partial(I don't think this is implemented on vdpau yet). If you remember vc-1 support from the geforce 8xxx series, it could be quite...
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    heh, quite bad/funny choice of abbreviation for...

    heh, quite bad/funny choice of abbreviation for package manager. From sport DNF aka did not finish. Does it mean packages might fail to install :D
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    Eh no. R9-270/r9-270X is rebranded...

    Eh no. R9-270/r9-270X is rebranded same/overclocked hd7870 aka pitcairn xt, r9-280 is rebranded hd7950 aka tahiti pro and r9-280X is rebranded a bit underclocked hd7970GHz aka tahiti xt.(+r7-265 is...
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    heh game did not like ossv4 :D Oh well it's...

    heh game did not like ossv4 :D

    Oh well it's uses wrapper anyway so it's same to run it under wine which works just fine(thank god you could backup it from native steam and install backup to wine...
  16. OpenGL conformance tests...

    OpenGL conformance tests started at OpenGL4.4, I don't know is it any good but at least it one thing forward.

    Only nvidia at the time is adopter, but I think amd will surely follow soon. They...
  17. If you mean by buffer that g-sync module, it does...

    If you mean by buffer that g-sync module, it does not need that 768MB of ram for buffer. It's there because need of memory bandwidth(used fpga altera chip needs 3 memory chips to enable full...
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    Nicely done, thanks! Peak power usage is kind of...

    Nicely done, thanks! Peak power usage is kind of high, die shrink with 20nm process should cut that approx 30% to 8W:s still a bit high but low enough for tablet usage with even these clock(nvidia...
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    Looking forward to that, thanks! The best way to...

    Looking forward to that, thanks! The best way to measure is of course ampere clamp and voltage meter on dc end. That 60W powerbrick has max a bit over 90% efficiency anyway(if it's any good).


    ...
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    Zero I think, but it could be used as...

    Zero I think, but it could be used as streamingbox in living room. That would need a steam-on-linux to support arm itself though.
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