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  1. Replies
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    Thx for the effort - such a driver review...

    Thx for the effort - such a driver review comparing one year of driver development is really interesting. But I want to clarify that it isn't very accurate to compare such high framerates! It doesn't...
  2. But it would be much better if Carmack would give...

    But it would be much better if Carmack would give us a native linux version of Rage. :D
  3. Well, ok you're right. U persuaded me (just like...

    Well, ok you're right. U persuaded me (just like one of these Syndicate agents LOL) - but ur absolutely right that u could cancel updates to see the difference between different driver versions. And...
  4. Theoretically this would be possible, of course....

    Theoretically this would be possible, of course. But long time comparions would still be hard, because distributions switch over to new versions. So you would have to compile it on your own....
  5. Oh yeah Unigine Heaven is available for Linux and...

    Oh yeah Unigine Heaven is available for Linux and seems to be a good choice. @Michael Include this in ur next benchmarks, plz. :)
  6. Maybe because the tested games are faaaar from...

    Maybe because the tested games are faaaar from demanding for this graphics card.



    I would highly suggest to rethink this kind of tests. >400 fps what in hell tells us such a result? Nothing! I...
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    Ok then ignore OpenMAX but IHVs should start to...

    Ok then ignore OpenMAX but IHVs should start to invent a common solution. It is possible to provide a common API für different H/W (see DXVA) - should also be possible to invent a platform...
  8. A hint on improving the scolling experience in...

    A hint on improving the scolling experience in firefox: In the advanced tab in the firefox options dialog you can disable the "smooth scrolling" option. This doesn't look that nice but it stops the...
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    Additionally VA-API support is provided by...

    Additionally VA-API support is provided by Splitted Desktop's VA-API<-->XvBA wrapper library. But this solution doesn't always work flawlessly. And the native XvBA support came too late and has again...
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    For Google this is true as VAVDA seems to be no...

    For Google this is true as VAVDA seems to be no new API.
    But for the AMD, NVIDIA and Intel it is not true. An system independent API like OpenMAX would allow to use the same code for various...
  11. Do you have a link where SNA is briefly...

    Do you have a link where SNA is briefly described? I'm not very familiar with all these Linux 2D rendering approaches. ^^
  12. When I use the Cycles-Engine and GPGPU-Support...

    When I use the Cycles-Engine and GPGPU-Support (activated in the preferences menu), then I always get a black screen as render result on my Radeon HD5870 - under Windows and Linux. I know that there...
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    Sometimes it's also vice versa. Games do not work...

    Sometimes it's also vice versa. Games do not work well without the fixes integrated by Catalyst A.I.
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    AFAIK Catalyst A.I. mainly activates some shader...

    AFAIK Catalyst A.I. mainly activates some shader replacements for specific games which run faster or fix bugs compared to the original shader programs delivered with the game. Therefore it is nearly...
  15. I don't think that PCI-passthrough brings us...

    I don't think that PCI-passthrough brings us native 3D-graphics performance in the near future. KVM already has this feature. Some time ago I tried to access use a second graphics directly using...
  16. 1. Why everyone crys that Mesa isn't fast enough...

    1.
    Why everyone crys that Mesa isn't fast enough in adapting new OpenGL Standards? Every card which supports these new Features and also has the power to use them, comes also with proprietary...
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    Sell it. Many topics should be obsolete with...

    Sell it. Many topics should be obsolete with OpenGL 3.2 Core Profile. Most stuff is done using vertex/pixel shaders nowadays - no matrix stack, no Display Lists, ...
    :D


    @topic
    It is nice to...
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    There is not much difference between OpenGL 3.0...

    There is not much difference between OpenGL 3.0 and 4.0. Ok there are a lot of new features but the general way to draw something is the same since OpenGL 3.0. (If you do not use the old <OpenGL 3.0...
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    We all knew that the developers at Adobe are...

    We all knew that the developers at Adobe are unable to code...
    Now we know that they are even unable tu use google. But here is a Google-link for them. It isn't so hard, is it? :D
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