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  1. https://software.intel.com/sites/default/files/m/d...

    https://software.intel.com/sites/default/files/m/d/4/1/d/8/Sandy_Bridge_Intel_HD_Graphics_DirectX_Developer_s_Guide_2dot9dot6.pdf

    Intel's documentation says Sandy Bridge supports DirectX Compute...
  2. If Iris denotes full ALU count, Pro denotes...

    If Iris denotes full ALU count, Pro denotes eDRAM, I wonder what the extra P denotes?

    And I wonder what new suffix Intel marketing will come up with for Skylake? Intel Iris Pro Graphics P7000+?...
  3. http://gfxbench.com/result.jsp The only mobile...

    http://gfxbench.com/result.jsp

    The only mobile device faster than the A7 GPU is the Xiaomi MiPad with Tegra K1 which was just released last month after the A7 GPU had been on the market 8 months....
  4. It's not only Unity folks. ...

    It's not only Unity folks.

    https://twitter.com/repi/status/473595060727349249

    Johan Andersson from DICE seems to agree that porting to Metal was quick.
    ...
  5. They already have support from several major...

    They already have support from several major companies/engines including EA/Frostibite, Crytek/Cryengine, Unreal/Unreal Engine, and Unity/Unity Engine. Metal adoption will probably be pretty good...
  6. http://arstechnica.com/gaming/2014/03/unreal-engin...

    http://arstechnica.com/gaming/2014/03/unreal-engine-4-now-available-as-19month-subscription-with-5-royalty/


    They've said they are not working on a new UT.
  7. https://developer.apple.com/graphicsimaging/opengl...

    https://developer.apple.com/graphicsimaging/opengl/capabilities/index.html

    Apple provided OpenGL 3.2 drivers for Sandy Bridge when it first shipped on Mac in 2011 in Lion and they've since added...
  8. I suppose not. At the same time there's nothing I...

    I suppose not. At the same time there's nothing I need that requires Java 7 so it's just a matter of lazily sticking with what I know works while it's still supported.
  9. So are they extending support for Java 6 now that...

    So are they extending support for Java 6 now that Java 8 is delayed? Java 6 was supposed to be EOL'd in Feb 2013 and Update 43 explicitly stated that it would be the last version in its release notes...
  10. I'm not sure OS X GPU benchmarks of Ironlake are...

    I'm not sure OS X GPU benchmarks of Ironlake are meaningful. Ironlake was slower than the previous MacBook Pro IGP, the 9400M, so Apple never implemented it as a standalone IGP for the 13" MacBook...
  11. I'm thinking of some AAA games like Borderlands...

    I'm thinking of some AAA games like Borderlands 2, Civilization V, etc. I'm not sure if Apple actually has a policy against Steam integration on the Mac App Store or if developer choices, like some...
  12. It would be interesting and important to also get...

    It would be interesting and important to also get numbers on what percentage of gamers on each platform get their games from Steam or associate their games with Steam. Mac may only be 3% of Steam...
  13. I have an old ultra-portable lying around and its...

    I have an old ultra-portable lying around and its GMA 4000MHD, the generation before Ironlake, reports as OpenGL 2.1 in Windows with 17/23 extension support for OGL3.0 and 2/8 for OGL3.1 using the...
  14. Is it still too early for a next-gen...

    Is it still too early for a next-gen cross-platform engine to be OpenGL 4.x based in 2013 in terms of good driver support and broad hardware ownership? Valve games tend to have as low hardware...
  15. When they say it also works for SM2.0b and soon...

    When they say it also works for SM2.0b and soon SM3.0, does that mean it's currently translating the vanilla SM2.0 codepath? I wonder if the Linux/OpenGL performance advantage will fall off as they...
  16. My understanding is that both Apple and the GPU...

    My understanding is that both Apple and the GPU makers participate. I believe Apple writes the OpenGL front-end bringing in the OpenGL code and processing it (through LLVM?) into an intermediate...
  17. http://www.macgamestore.com/ The Mac Game...

    http://www.macgamestore.com/

    The Mac Game Store is pretty good about carrying games from both major developers/porters and smaller developers. They carry something like 1500 titles.


    Might...
  18. http://developer.apple.com/graphicsimaging/opengl/...

    http://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1072_Core.html

    As I mentioned in the previous OS X graphics comparison article, Lion now supports OpenGL 3.2 on Sandy Bridge....
  19. That's because the article and benchmarks are...

    That's because the article and benchmarks are using Apple's Legacy codepath.

    http://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1072_Core.html

    Apple supports full OpenGL 3.2...
  20. So MegaTexture support won't be included?

    So MegaTexture support won't be included?
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