Search:

Type: Posts; User: AnAkIn; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.10 seconds.

  1. It won't work for the games that overwrite the...

    It won't work for the games that overwrite the value in their startup scripts.
  2. There's still no support in lightdm and sddm:...

    There's still no support in lightdm and sddm:
    https://bugzilla.redhat.com/show_bug.cgi?id=1078808
    https://bugzilla.redhat.com/show_bug.cgi?id=1078810
  3. Is there really any point to add this to...

    Is there really any point to add this to xf86-video-ati ? Wouldn't it be better to add DRI3 support in modesetting instead ? I've read a few times that the plan was to use modesetting for everything...
  4. Replies
    23
    Views
    4,858

    They didn't remove the line. One was the...

    They didn't remove the line. One was the changelog for the beta channel (from January) and the other for the release channel (from today). It's almost always different.



    If you use Firefox...
  5. Replies
    23
    Views
    4,858

    Release notes from today: ...

    Release notes from today:

    https://www.mozilla.org/en-US/firefox/36.0/releasenotes/

    There's no MSE yet, it's still only on beta.
  6. Replies
    19
    Views
    2,761

    I use this, it cover both evdev and libinput and...

    I use this, it cover both evdev and libinput and works fine for me:

    Section "InputClass"
    Identifier "My Mouse"
    MatchIsPointer "yes"
    Option "AccelerationProfile" "-1"
    ...
  7. Replies
    19
    Views
    2,761

    Works fine for me. You're probably missing this:...

    Works fine for me. You're probably missing this:
    https://github.com/whot/xf86-input-libinput/commit/45e9b6c64b9bf0a84e3ee0e1fbb8f9f4efc3a8a0
  8. For many FPS games such as Source Engine games...

    For many FPS games such as Source Engine games (TF2, CS GO, etc) you need at least 66 FPS in TF2 or 128 in CS GO, because a command packet is sent on each frame, and the server tickrate (FPS) runs at...
  9. Actually, this is wrong in most FPS games, there...

    Actually, this is wrong in most FPS games, there is a use to higher FPS than your refresh rate: on HL1 and Source engine games, the client will send a command packet on every frame. If you limit your...
  10. The benchmark should use timedemo. You should see...

    The benchmark should use timedemo. You should see a demo of gameplay footage, otherwise there's a problem, and I doubt the result is correct.
  11. fps_max doesn't affect timedemo, so it wont...

    fps_max doesn't affect timedemo, so it wont change anything.
  12. That doesn't make a game available. It just tells...

    That doesn't make a game available. It just tells the steam client the executable to use, even if there are no files.

    http://steamdb.info/app/730/depots/

    734 Counter-Strike: Global Offensive...
  13. There's nothing to report, the game show up in...

    There's nothing to report, the game show up in the steam client and it'll download all the files EXCEPT the linux binaries, which aren't available yet :)
  14. Replies
    12
    Views
    2,380

    It was planned to merge BFQ in the main kernel,...

    It was planned to merge BFQ in the main kernel, but there haven't been any news about that since June.
  15. The code is in Valve's Source SDK, which I need...

    The code is in Valve's Source SDK, which I need for my project, and there's nothing wrong with it, it's a pretty simple code. MSVC and Clang compiles it correctly. GCC used to compiles it correctly...
  16. I've been trying to compile one of my projects...

    I've been trying to compile one of my projects with gcc 4.9.1 in Arch, every time it produced wrong assembly which lead to the program crashing. Switched to clang, now everything works fine.
  17. Replies
    30
    Views
    6,854

    There are a few crashes in the MSE code though, I...

    There are a few crashes in the MSE code though, I guess they'll fix them before.

    https://bugzilla.mozilla.org/show_bug.cgi?id=1000686
  18. __GL_THREADED_OPTIMIZATIONS is already set in all...

    __GL_THREADED_OPTIMIZATIONS is already set in all Source games, so the results should be exactly the same with and without it. Looks like the benchmarks are not really accurate.
  19. Replies
    77
    Views
    19,345

    Not really anything new, they just changed 2-3...

    Not really anything new, they just changed 2-3 buttons.
  20. Depends on the kernel you use, apparently the...

    Depends on the kernel you use, apparently the i915_ part was only removed in 3.15. I thought it was in a older kernel as the patch was made back in January.
Results 1 to 20 of 50
Page 1 of 3 1 2 3