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    Hmm, it shouldn't be that way, although now that...

    Hmm, it shouldn't be that way, although now that you mention it I always wondered about the fact that it always prompts for a password. There must be something weird about the way SF has it setup...
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    Glad to hear that the shader bug is fixed. I'm...

    Glad to hear that the shader bug is fixed. I'm not surprised that there are problems with performance in Mesa, unfortunately. It was barely playable on my old X300 with fglrx, so it doesn't scale...
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    Much appreciated. I'll link it from my bug...

    Much appreciated. I'll link it from my bug tracker so people can find it both ways.

    As far as testing goes, if anyone is available I was thinking Thursday night again, and then I'm going to try...
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    Hmm, weird. I'll restart the server if you still...

    Hmm, weird. I'll restart the server if you still want to get back in.

    Edit: I figured out the crash on join bug. Should be easy to fix, but since it appears you couldn't get reconnected I guess...
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    I'm planning to be on the beta server tomorrow...

    I'm planning to be on the beta server tomorrow (Thursday) night around 6 PM central time (7 eastern, 5 mountain, 4 pacific if my math is correct) if anyone is interested in some actual gameplay. My...
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    Hmm, the first part explains why you were having...

    Hmm, the first part explains why you were having a problem (that was the pre-fix file), but not why you still are. However, in your output the build date doesn't match what I'm seeing here when I...
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    Ah, I see. I haven't implemented third person in...

    Ah, I see. I haven't implemented third person in any meaningful way yet. There's a way to pull the camera straight back but it's intended for debugging and I don't think you could realistically...
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    When did you download (or what is the name of the...

    When did you download (or what is the name of the file you downloaded since it changed slightly)? That problem should be fixed in the versions that are currently available. Try downloading the...
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    I've posted a patch that should fix all of the...

    I've posted a patch that should fix all of the shader problems (at least the ones that GLSL Validate could find). Also wrote a script to automatically run the validator on all of the shaders so I...
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    Whoops, sure enough there's a bug in that...

    Whoops, sure enough there's a bug in that fragment shader. I'll have to double-check all of them because it may show up elsewhere too.
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    This is the bad thing about developing on NVidia...

    This is the bad thing about developing on NVidia - their GLSL compiler is more forgiving of mistakes. I was testing on my ATI laptop, but that recently got moved to web server duty so now it's...
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    Okay, Xerces error should be fixed in the...

    Okay, Xerces error should be fixed in the downloads available on the site. While creating those I added some executable-only downloads so it's not necessary to download the entire package for each...
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    Yeah, I understand that. I'll probably provide...

    Yeah, I understand that. I'll probably provide binary-only downloads in the future. It should be a simple change to the packaging script to generate them. I'll probably keep the split full...
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    I thought about it, but for some reason that has...

    I thought about it, but for some reason that has always rubbed me the wrong way, probably because I never install a game in Windows if it runs on Linux, so having to download two files is just one of...
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    Not yet, but it's on my to do list. Would be...

    Not yet, but it's on my to do list. Would be useful for me when I'm tweaking performance too. :)
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    Looking for help testing my game

    This is a project that I've been working on for a few years now, and I think it's at a point where some playtesting would be beneficial. You can read all about it at the game's website. If there's...
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