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  1. Replies
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    I think you should have researched how Valve as a...

    I think you should have researched how Valve as a company functions before making this comment. And Rich Geldreich didn't make a "spectacle", he just pointed out flaws in a system like any...
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    Sorry, only insider knowledge I trust. You're...

    Sorry, only insider knowledge I trust. You're free to not believe me. The only official stories I know of are the famous layoffs from 2013 which you can google.
  3. For anyone interested, I peeked into the GLSL...

    For anyone interested, I peeked into the GLSL specs and for 410, it seems 100% of the changes are contained withing the extensions for 4.1. For 4.2, there are a couple ones I couldn't attribute to...
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    Note that you'll be fired very quickly again if...

    Note that you'll be fired very quickly again if you don't fit the company's culture, just like the many previous Linux devs there.
  5. Wow, 4.1 and 4.2 portions are close to done for...

    Wow, 4.1 and 4.2 portions are close to done for Intel.
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    I didn't say any of them abstracted 3D rendering....

    I didn't say any of them abstracted 3D rendering. If you're going to do 3D, you're not going to want to go higher than OGL/D3D in the first place; what I meant was that the people who complain the...
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    Almost. Mantle, Metal, OpenGL and D3D are all on...

    Almost. Mantle, Metal, OpenGL and D3D are all on the same tier.
  8. It's just confusing because Michael keeps...

    It's just confusing because Michael keeps bouncing between announcing new features that are posted on the ML, and new features finally committed to master.
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    This already exists. It's called SDL / SFML /...

    This already exists. It's called SDL / SFML / Allegro / Löve2D.
  10. To be honest, while there used to be the excuse...

    To be honest, while there used to be the excuse that "every commercial driver has small differences and it's hard to code by just a spec", this is not the case anymore. Any developer that runs his...
  11. If you had actually looked at the date of the...

    If you had actually looked at the date of the patches you'd have realized they were written 3 months ago and only committed now..
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    Can't you do that kind of stuff with decoding...

    Can't you do that kind of stuff with decoding texture image data directly to mapped PBOs and then uploading from that?
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    What exactly is not native about The Witcher 2?...

    What exactly is not native about The Witcher 2? I'm pretty sure the game is compiled to native linux ELF binaries.
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    Actually, some Wayland devs have claimed that GL...

    Actually, some Wayland devs have claimed that GL apps can run faster under XWayland, due to the zero-copy and reduced IPC stuff. I can't find a reference to it right now though.
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    Yes, but AFAIK that was merged after the Wayland...

    Yes, but AFAIK that was merged after the Wayland support :)
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    Correction from Ryan: SDL 1.2 also dynamically...

    Correction from Ryan: SDL 1.2 also dynamically loads Xlib, like SDL2 does.
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    No, I doubt there will be features exposed via...

    No, I doubt there will be features exposed via xdg-shell that go against core wayland principles (ie. security and private information hiding).
    For reference, here's the current protocol:...
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    This depends on the version. If it's SDL1, it...

    This depends on the version. If it's SDL1, it will try to link directly against Xlib and the game will run through XWayland. If it's SDL2 with a version before Wayland support was merged, it will...
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    Wayland does no networking whatsoever; buffers...

    Wayland does no networking whatsoever; buffers are passed directly via local system handles, and communication happens over unix sockets. The point is, it doesn't have to be. Frameworks like VNC have...
  20. > "I guess you have to decide if you are a GNOME...

    > "I guess you have to decide if you are a GNOME app, an Ubuntu app, or an XFCE app "

    This quote has nothing to do with styles/themes; please read the actual blog post before you start pulling...
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