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  1. Neovim anyone?

    Neovim anyone?
  2. Everything. Just work on radeon and make it...

    Everything. Just work on radeon and make it better.
  3. I couldn't agree more, I love GNU/Linux, Free...

    I couldn't agree more, I love GNU/Linux, Free Software and the GPL.
  4. http://giant.gfycat.com/ThreadbareScornfulDove.gif

    http://giant.gfycat.com/ThreadbareScornfulDove.gif
  5. Just some trial-and-error I suppose. I copied...

    Just some trial-and-error I suppose. I copied (backed up) settings.ini to settings.ini.back and then I was diffing the changes as I was changing the values (one-by-one). Until it didn't hang/freeze...
  6. OK, increasing the value of retrigger_spike_time...

    OK, increasing the value of retrigger_spike_time from 1.0 to 4.0 also helps to avoid the freeze/hang.

    E.g. From this:


    retrigger_spike_time = 1.0

    To this:
  7. Yeah, I'm pretty sure this solved it for me. I...

    Yeah, I'm pretty sure this solved it for me. I don't get hangs/freezes anymore and I can play it with backbufferheight = 720 and in full screen.

    I will share the workaround in the bug report so...
  8. I didn't had to change anything else for that to...

    I didn't had to change anything else for that to work BTW. :)

    Please test and report back if you are having the same issue.
  9. I'm so happy the game won't hang anymore with...

    I'm so happy the game won't hang anymore with this workaround. :D

    Sorry for all the complaining. :)
  10. Yeah, that's the problem I had basically, the...

    Yeah, that's the problem I had basically, the game is playable and everything, it works, but sometimes it would hang at the start of the game in random cases.

    Changing spike_count_to_trigger_30hz...
  11. Finally! It looks like I found a workaround to...

    Finally!

    It looks like I found a workaround to my problem. I can finally play the game in 720 and fullscreen. :D

    I just had to change this:



    spike_count_to_trigger_30hz = 5
  12. Right. Do you play in fullscreen or windowed...

    Right. Do you play in fullscreen or windowed mode? What's your backbufferheight set to?

    Can you try to run the game a few times and see if it hangs for you?

    There are times the game won't hang...
  13. I don't think it's a distro problem. As you can...

    I don't think it's a distro problem. As you can see, other people are reporting the same problem under Ubuntu:

    http://steamcommunity.com/app/48000/discussions/0/41973821155687786/

    I don't think...
  14. My problem is not with GOG, it's with the native...

    My problem is not with GOG, it's with the native Linux version of Limbo from the humble bundle.
  15. It looks like I'm not the only one with this...

    It looks like I'm not the only one with this problem.

    http://steamcommunity.com/app/48000/discussions/0/41973821155687786/

    Any ideas?
  16. Yeah I tried disabling KWin compositing and same...

    Yeah I tried disabling KWin compositing and same thing. It hangs too.

    Any ideas what the problem could be?
  17. In window mode it works but only when...

    In window mode it works but only when backbufferheight = 360. If I set that to a higher value it hangs.
  18. Still hanging for me (in fullscreen) even after...

    Still hanging for me (in fullscreen) even after using the SDL2 lib you suggested. :(
  19. Arch provides 32-bit version of SDL2 in the...

    Arch provides 32-bit version of SDL2 in the [multilib] repo.
  20. No, I mean, Limbo is using the system SDL2 now: ...

    No, I mean, Limbo is using the system SDL2 now:



    $ ldd limbo| grep SDL
    libSDL2-2.0.so.0 => /usr/lib32/libSDL2-2.0.so.0 (0xf75a8000)


    I'm on Arch (x86_64) right now.
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