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  1. Doesn't the FSF go after GPL violators?

    Doesn't the FSF go after GPL violators?
  2. You also need a board that supports 125 Watt!...

    You also need a board that supports 125 Watt! Many boards are 95.
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    Yes and xfce is kind of doing the same, just not...

    Yes and xfce is kind of doing the same, just not that overblown.
    Being a longtime icewm and then xfce user does not mean I have to stuck with there "branding" applications. I can cherry pick what...
  4. The 256MB vram is a mesa thing. Its the same with...

    The 256MB vram is a mesa thing. Its the same with my 7870.
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    Well, you have persistent mapping with...

    Well, you have persistent mapping with ARB_buffer_storage. And from the application side it is not a big difference if you get the memory pointer by malloc or some gl call.
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    Is there any use for this when you already have...

    Is there any use for this when you already have ARB_buffer_storage, except supporting older applications that may only know the pinned memory extension?
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    I found ppa:paulo-miguel-dias/mesa, that one uses...

    I found ppa:paulo-miguel-dias/mesa, that one uses oibaf parts. But it is for Ubuntu 14.10 and I still use 14.04.
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    Do so, please! I tryed xorg edgers, but that...

    Do so, please!
    I tryed xorg edgers, but that gives around the same fps with way lower min. fps.
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    Some updates from the last days fixed all the...

    Some updates from the last days fixed all the frame lag in valley for my 7870. Here are some numbers.

    Preset: Extreme HD (1080p)
    Linux 3.19.0-rc6 x86_64 with oibaf of course
    Average FPS: 21.7
    ...
  10. For the cases where you get the shader code in...

    For the cases where you get the shader code in time:
    Can you not make a basic "not perfectly fast" version of the shader that runs everything? And then compile a decent version in the background on...
  11. Stutter is when you dont get any new frames for...

    Stutter is when you dont get any new frames for some amount of time.
    Imagen every ten seconds your image will freeze for half a second.
    Or every 4-5 frame there won't be a new frame.
    That would be...
  12. Should be really easy to implement if you have...

    Should be really easy to implement if you have ARB_get_program_binary.
    I'm just not sure what "GL_ARB_get_program_binary DONE (0 binary formats)" in...
  13. A long time ago I was never happy with kde or...

    A long time ago I was never happy with kde or gnome or any other DE. Not only because of there resource hunger, but also because many versions were buggy like hell.
    Then I found IceWM and stuck with...
  14. Every article has a picture of Michael on top! ;D...

    Every article has a picture of Michael on top! ;D

    Also why is the picture a white woman? I can only see one single reason for this! Damn racist!
  15. I was talking from a PC developer perspective...

    I was talking from a PC developer perspective only. And you are still supporting notebooks with this, just not notebooks with shitty driver politics.
    I think what matters more in this case (For PC)...
  16. I only worked with OpenGL on PC. Of course if...

    I only worked with OpenGL on PC.
    Of course if you chose to use a very low OpenGL version you depend on many extensions. But most of that stuff is integrated in non rusty versions. E.g....
  17. I guess Catalyst has the same problems. They most...

    I guess Catalyst has the same problems. They most likely just use application profiles to disable features for certain applications that trigger bugs that are not that easy to fix, esp. for less...
  18. bullshit-bingo? We still do talk about debian,...

    bullshit-bingo?

    We still do talk about debian, are we?


    Indeed! I was using icewm until I got to xfce because all the other desktop interfaces where a disappointment in load time/resource...
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    Basically all modern games render to an internal...

    Basically all modern games render to an internal render target and blit it to the window surface after rendering. So this is a feature that only is useful/meaningful for older games that don't...
  20. I think starcraft was 800x600. I used a 1024x768...

    I think starcraft was 800x600.
    I used a 1024x768 CRT for a long time until it saw the powerline ribbeling on it. With MSAA x4 or x8 it still could give a nice image quality at 100Hz. But they suck...
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