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    Hey there, just going to fill in a few answers in...

    Hey there, just going to fill in a few answers in one post here.



    4.x works. I thought "3.0+" was understood to mean "3.0 or later." Sorry if that wasn't clear.

    It's largely notable because...
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    Yeah, well, good for you for sticking to your...

    Yeah, well, good for you for sticking to your guns, I guess.

    --ryan.
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    Offending the audience is a perfectly valid...

    Offending the audience is a perfectly valid artistic choice, and challenging the definition of art is how art moves forward. Ask everyone from Henrik Ibsen to Andy Warhol, and many before and after...
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    My focus has been on Steam. I might dump out a...

    My focus has been on Steam. I might dump out a build with Steamworks disabled and let Toploader mess with Desura, but I'm not promising anything on his behalf, and I definitely won't do this while...
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    No. We can probably get you a free Steam key,...

    No. We can probably get you a free Steam key, though. :)

    --ryan.
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    Steam Achievements, we render through OpenGL to...

    Steam Achievements, we render through OpenGL to get higher resolutions and Steam Overlay support, updated Windows/Linux/Mac ports, bug fixes, other small things. We're still planning to add...
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    Fwiw, the "Fag Hunter" arcade machine was patched...

    Fwiw, the "Fag Hunter" arcade machine was patched out after the original retail release, because RWS decided it went too far. It wasn't a mini-game, just a texture on an arcade machine. Is it really...
  8. A clarification.

    From the article:



    This isn't strictly true. Most of the current titles are using SDL, which uses GLX behind the scenes. One could swap out the game's included SDL library with a build that...
  9. They usually publish them within a few...

    They usually publish them within a few days...probably this upcoming week? I assume http://twitter.com/flourishconf will let everyone know.

    --ryan.
  10. I think my interactions with Valve have been...

    I think my interactions with Valve have been overstated.

    --ryan.
  11. Where I recommended replacements (stb_*, miniz),...

    Where I recommended replacements (stb_*, miniz), it wasn't a licensing issue. The usual libraries have perfectly fine licenses.

    zlib is fine, but has all this bulk and complexity to support...
  12. I'm sure it's fine, but the slide was accompanied...

    I'm sure it's fine, but the slide was accompanied by a statement of "I don't know much about these, but they exist if you want to do more research." I just haven't had much opportunity to work with...
  13. Come hang out at the Southeast Linuxfest! It's...

    Come hang out at the Southeast Linuxfest! It's going to be in Charlotte this year!

    --ryan.
  14. You don't look busy. Submit a patch. :) ...

    You don't look busy. Submit a patch. :)

    --ryan.
  15. Direct links to all the projects I mentioned (and...

    Direct links to all the projects I mentioned (and a .pdf of the talk's slides) are here:

    http://icculus.org/flourish/

    --ryan.
  16. I'm sure they'll fix that (soon|eventually). We...

    I'm sure they'll fix that (soon|eventually). We went through this with SSE and other opcodes, too. They're usually pretty good about this once people start hitting it. When you can run it, you'll be...
  17. Oops, total oversight on my part. I didn't intend...

    Oops, total oversight on my part. I didn't intend to have a "complete engines" slide at all, so I threw it in there at the last moment for completeness with a note that this isn't close to a complete...
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    I'm working on this, but it turns out writing a...

    I'm working on this, but it turns out writing a compiler is hard!

    The current MojoShader source parses HLSL, does semantic analysis, and turns it into an IR, but I haven't gotten down to...
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    You _would_ be forfeiting S3TC; PNGs use a...

    You _would_ be forfeiting S3TC; PNGs use a different compression that GPUs don't natively understand, so we'd have to decompress it ourselves and store it in video memory uncompressed. S3TC data just...
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    Most people that are hitting this have s3tc...

    Most people that are hitting this have s3tc support disabled in their video drivers, which means they can't run most modern video games. Use driconf to turn it on, I've been told.

    Most of the...
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