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  1. Replies
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    There was a regression in Mesa master. It's been...

    There was a regression in Mesa master. It's been fixed already. I guess you have to wait for the next oibaf PPA update.
  2. It looks like DPM broke at some point and the...

    It looks like DPM broke at some point and the card was underclocked for the rest of the tests.
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    I guess it can be merged into Mesa now. When the...

    I guess it can be merged into Mesa now. When the D3D1x state tracker was merged, it was in an unusable state. Nine is in a lot better state than that. Also, Nine seems to have users now, which makes...
  4. Perhaps it didn't make sense for OpenGL 1.0 at...

    Perhaps it didn't make sense for OpenGL 1.0 at the time. Also, SGI was controlling the API. There wasn't even consumer hardware that could do OpenGL (or 3D).
  5. What hardware and what game? I tested DOTA 2 with...

    What hardware and what game? I tested DOTA 2 with R600, R700, EG, and Cayman a few months ago and didn't see any issues (after I fixed them all :D), though it was mainly R600 and R700 that needed...
  6. Yet still after all those years, most games just...

    Yet still after all those years, most games just work with D3D9 and despite that they look awesome.
  7. That's weird. What's your GPU and version of DRM?

    That's weird. What's your GPU and version of DRM?
  8. This is definitely a bug in nine. It shouldn't...

    This is definitely a bug in nine. It shouldn't bind vertex buffers to non-existent slots.
  9. What are the values of start_slot and count? The...

    What are the values of start_slot and count? The driver only supports 16 vertex buffers at the moment. You can try to increase SI_NUM_VERTEX_BUFFERS in si_state.h.
  10. AFAIK, AMD IL is only a shader...

    AFAIK, AMD IL is only a shader representation/language, it's not an API and as such cannot represent D3D9 states and draw commands. It's pretty useless by itself.
  11. Yes, that would work for proprietary drivers and...

    Yes, that would work for proprietary drivers and Intel, but it would probably be even slower than what wined3d is doing now.
  12. I recommend the latest branches from okias who...

    I recommend the latest branches from okias who seems to be maintaining it at the moment if you know how to build it (I don't).

    I personally don't like wined3d - it compiles shaders on demand,...
  13. Yes, kernel 3.15 and 3.16-rc has been unstable...

    Yes, kernel 3.15 and 3.16-rc has been unstable with Sea Islands chips. I think it should be fixed with latest drm-fixes-3.16 from here: http://cgit.freedesktop.org/~agd5f/linux

    If not, you can use...
  14. The workaround is enabled based on the name of...

    The workaround is enabled based on the name of the executable file being run. You must install Mesa's drirc for the workaround to be enabled. The bug was reported to Unigine some time ago, but...
  15. There are known hangs with kernel 3.15 on Sea...

    There are known hangs with kernel 3.15 on Sea Islands (confirmed on Bonaire, not sure about the other chips). A workaround is also known. We won't probably have a fix in time for 3.15 final, so...
  16. I think DirectX/3D is free to use on Windows...

    I think DirectX/3D is free to use on Windows only. I wouldn't be surprised if the license agreement for DirectX had this covered. Anyway, Wine isn't DirectX. The Nine state tracker isn't that either.
  17. We do have access to the hardware. The problem is...

    We do have access to the hardware. The problem is nobody knows why it doesn't work.
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    I'll have water. Thanks. :D

    I'll have water. Thanks. :D
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    Mesa checks the LLVM version at compile time, so...

    Mesa checks the LLVM version at compile time, so you need to install LLVM before you compile Mesa. Installing LLVM over old Mesa won't work.
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    That's not true. If a driver supports GLSL 3.30,...

    That's not true. If a driver supports GLSL 3.30, it also supports 1.50, 1.40, 1.30, 1.20, and 1.10. You can specify the GLSL version your shader is written for using the directive #version at the...
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