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    Only if you compile mesa with...

    Only if you compile mesa with --enable-r600-llvm-compiler, which is disabled by default.

    So by default you only have the gallium compiler backend, if you enable the llvm compiler backend at...
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    They have different bugs. :rolleyes: Generally...

    They have different bugs. :rolleyes:
    Generally the llvm-based compiler is better, but your mileage may vary...
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    Actually OpenGL 3.3 is a bit of a special case....

    Actually OpenGL 3.3 is a bit of a special case. It was released simultaneously with OpenGL 4.0, and includes everything from 4.0 that did *not* require new hardware. In other words: OpenGL 3.3 was...
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    MacOS X works the same way, except Mac don't...

    MacOS X works the same way, except Mac don't support 3.0 at all. The default on Mac is a 2.1 context, but an application can request a 3.1 or 3.2 context without the old stuff. OpenGL 3.3 and 4.x are...
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    Except that Digia don't, the Qt Project does. :(...

    Except that Digia don't, the Qt Project does. :(

    However, the Qt Project is a meritocracy and has a large contingent of soon-to-be Digia employees, so up streaming code from Qt Commercial to Qt...
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    That is not true. The Qt Project has 100% control...

    That is not true. The Qt Project has 100% control of what goes into "Qt", and Digia has 100% control of what goes into "Qt Commercial". Of course, it is beneficial for both parties to cooperate, so...
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    No, because the Qt Project does not own the...

    No, because the Qt Project does not own the copyright. What the Qt Project got from Nokia was the right to name releases "Qt" (eg. a trademark license). I.e. The Qt Project decides what gets to be...
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    This means we are almost back to the good old...

    This means we are almost back to the good old Trolltech days, but not quite (the open source community are actually even better of now). The main differences being (1) The F/OSS version of Qt is LGPL...
  9. OpenGL ES 3.0 is mostly based on OpenGL 3.3, but...

    OpenGL ES 3.0 is mostly based on OpenGL 3.3, but it lacks some 3.x features (notably including geomitry shaders), and does include some 4.x features (notably including ETC2/EAC/ASTC texture...
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    In theory yes, but in practice, DONE sometimes...

    In theory yes, but in practice, DONE sometimes mean DONE (swrast). And DONE (x) sometimes mean "work on some hw using x" (usually a hw generation, rarely a single hw model). And it is not always kept...
  11. From http://wiki.winehq.org/UsefulRegistryKeys:

    From http://wiki.winehq.org/UsefulRegistryKeys:
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    YOU DON'T!!! Wayland uses KMS which defaults...

    YOU DON'T!!!

    Wayland uses KMS which defaults to the auto-detected native resolution, which will be just fine for ~99% of use-cases (including the Ubuntu-using grandmother you mentioned). This is...
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    Because KMS don't remember a custom resolution...

    Because KMS don't remember a custom resolution after a restart.

    All Wayland does with this information is tell KMS to turn on/off the specified output and change its resolution to the one...
  14. This is the first stepping stone to *fix* dynpm,...

    This is the first stepping stone to *fix* dynpm, but there is still work to do before it is end-user ready. So not yet, but hopefully soon a working dynpm can be made the default.

    As for low/mid...
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    They don't have to modify their texture sources...

    They don't have to modify their texture sources in any way. Essentially it's a re-compile, which they will have to do for Linux anyway, so I don't see the big problem.
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    There are several other texture compression...

    There are several other texture compression formats supported by Mesa, and while not being compatible with pre-compressed S3TC textures, Valve could easily re-compress their textures for their Linux...
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    As xz -6 and -9 uses the same cpu settings, the...

    As xz -6 and -9 uses the same cpu settings, the only difference is the DictSize, so on files 8 MiB or smaller, there is no difference whatsoever. On larger files the difference is generally still...
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    Actually, the first tarball is always...

    Actually, the first tarball is always gz-compressed for compatibility, the second may be compressed using gz, bzip2, lzma (deprecated) or xz.

    The current default is still gz, as the package must...
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    Right now, not at all, but in the long run the...

    Right now, not at all, but in the long run the buffer sharing part of this is one of several required steps to get SLI/Crossfire working.


    All kernel, libdrm and mesa work is shared, and the rest...
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    I had always thought that OpenGL 3.1 Core Profile...

    I had always thought that OpenGL 3.1 Core Profile was the intended successor for OpenGL ES 2.0, but obviously I was wrong.

    On the other hand, it looks like OpenGL ES 3.0 will be a superset of...
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