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  1. What is VirtualBox missing, exactly? Aside from...

    What is VirtualBox missing, exactly? Aside from VGA passthrough, I suppose; but then it's becoming less and less needed, given the advances in Wine and a wider variety of native games.

    I recently...
  2. No backport of the Unreal Engine 4 bloom fix?...

    No backport of the Unreal Engine 4 bloom fix? Aww...
  3. Again, why would you (if all hardware and...

    Again, why would you (if all hardware and software behaves properly) ever use anything other than P-state performance?
  4. Note that if you really want ribbons, you can...

    Note that if you really want ribbons, you can have them: http://wps-community.org/
    (not FOSS, but at least it does exist)
  5. Unfortunately I don't, and I will most likely...

    Unfortunately I don't, and I will most likely need to find one.
  6. Good to know it's still not nearly good enough...

    Good to know it's still not nearly good enough for modern games. Looks like AMD is the way to go in this case. (Now where is their Rx M300 series...)
  7. But Windows does. So there's no way to install...

    But Windows does. So there's no way to install two Windows and one Linux (or worse, three Windows) with their default scheme.
  8. Not to mention their latest partitioning...

    Not to mention their latest partitioning defaults, where they have the boot partition separate. Yet primary. So on MBR systems that means pretty much no more slots left for multiboot. And it refuses...
  9. I've been looking at it, but so far they only...

    I've been looking at it, but so far they only offer a Steam version, and no DRM-free ones. So thanks but no thanks.

    As for Catalyst... Why, exactly, would you use it, in this day and age? Does the...
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    That's in the pipeline. It will be a complete...

    That's in the pipeline. It will be a complete visual overhaul. But they're not rushing it in order to not weird people out.
  11. What do you mean it's nothing too fancy? GL...

    What do you mean it's nothing too fancy? GL extensions are what make GL4 compliance possible ;)
  12. While reading the article I was thinking "Hmm,...

    While reading the article I was thinking "Hmm, who's that person..." and it turns out it's MuPuF. Why didn't you just say so, Michael :p

    Well, good job. Though who's going to answer all kinds of...
  13. Ah, there's already a bug and a prototype ebuild...

    Ah, there's already a bug and a prototype ebuild for that: https://bugs.gentoo.org/show_bug.cgi?id=532566
  14. No, that shows something different. Of course...

    No, that shows something different. Of course libinput itself exists, but that doesn't mean it's used by anything. In fact, it pulls in evdev. Shouldn't it conflict with it, instead? Or perhaps with...
  15. And here's case 8, featuring the end of the third...

    And here's case 8, featuring the end of the third voting, Ian's breakdown and prepation for the last voting: http://aceattorney.sparklin.org/V6_Test/player.html?trial_id=71116
    As usual, all cases...
  16. Interesting. I don't see libinput in xorg-drivers...

    Interesting. I don't see libinput in xorg-drivers on Gentoo, at least. I wonder why.
  17. I couldn't think of a good name, either. OpenGL...

    I couldn't think of a good name, either. OpenGL NG sounds good now, but it won't be quite as NG later on. In general the open part is pretty nice, only the GL part is rather odd (it's an API, not a...
  18. So? In order to generate the in-memory cache, you...

    So? In order to generate the in-memory cache, you need to compile the shaders first. Loading from disk is faster. For games that precompile all shaders, yes, only the loading time will change. For...
  19. Nice, this should help with keeping stutters down.

    Nice, this should help with keeping stutters down.
  20. Thanks. Case 8 is now in feature freeze (it's a...

    Thanks. Case 8 is now in feature freeze (it's a bit longer than usual and includes both the third voting and some drafting after that) and I'm at 15% of case 9.
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