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  1. I say it again, read about DeviceTree. You can...

    I say it again, read about DeviceTree. You can assume all day why this and that should be trivial to implement, but reality still looks different. Also from what I read, you haven't even touched any...
  2. schmidtbag, you should then start reading about...

    schmidtbag, you should then start reading about DeviceTree, and why it's a necessity for the ARM world. What works on x86 simply doesn't on ARM. You've got virtually no good way to discover hardware...
  3. Wrong. The Mali kernelspace driver is open-source...

    Wrong. The Mali kernelspace driver is open-source and provided by ARM itself. Also, when I speak about upstreaming code, I don't refer to Mali but:
    - providing a DTS (like the ODROID-X has in...
  4. Correct, there is no upstream support for the...

    Correct, there is no upstream support for the ODROID-X2,U2,U3 (Exynos4-based) or the XU (Exynos5-based). And Hardkernel doesn't seem to be interested in upstreaming any of their code.
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    This lxBDPlayer is just some bundled package...

    This lxBDPlayer is just some bundled package consiting of DumpHD, mplayer and makemkv (makemkv for the actual AACS and BD+ decryption). It's all tied together with some Java code.

    My preferred...
  6. This ennvar doesn't do anything anymore.

    This ennvar doesn't do anything anymore.
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    Poll: Seconding this.

    Seconding this.
  8. You should ask Jerome that question. But from the...

    You should ask Jerome that question. But from the first commit message (see the log):


    So it looks like some compiler / compiler infrastructure.
  9. I wonder how this interacts with this VITE thing...

    I wonder how this interacts with this VITE thing Jerome Glisse has in his personal mesa repo:
    http://cgit.freedesktop.org/~glisse/mesa/

    IIRC it should also provide a better compiler...
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    Seconding this. vaapi support is the only missing...

    Seconding this. vaapi support is the only missing feature now for me. Still using the mplayer-vaapi version from splitted-desktop, plus a mplayer2 binary and a regular (vanilla) mplayer binary.
  11. I'll probably happen sometime after i915g is in a...

    I'll probably happen sometime after i915g is in a more or less stable state, which can still take a while.

    Any yes, people interested in the development going on in mesa should just bookmark the...
  12. Pretty sure this just the gamecode he did compile...

    Pretty sure this just the gamecode he did compile (like the one that is included in Valve's HL2 SDKs). The renderer code isn't available to the public anyway.
  13. libtxc_dxtn wasn't written by Marek, he's just...

    libtxc_dxtn wasn't written by Marek, he's just "maintaining" it currently. The original code was written by Roland Scheidegger, which is immediately obvious from the sourcecode.
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    Specify "next version". Intel devs coded an...

    Specify "next version".

    Intel devs coded an entirely new GLSL compiler, that is certainly true. However this doesn't automatically give you support for every GLSL version out there.
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    I think the changes to GLSL and the support for...

    I think the changes to GLSL and the support for integer texture formats is probably the largest work that remains.
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    Addition to last post: The very nVidia article...

    Addition to last post:
    The very nVidia article you quote explains why using DXTn for encoding normal/tangent data is a hack.
    If anything, then texture_RG and texture_RGTC are the proper ways to...
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    Your statement is still wrong though. An RG...

    Your statement is still wrong though. An RG format can never replace an RGB/RGBA format. Using DXTn formats for normal compression was always kind of a hack.
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    Totally wrong, RGTC is red+green block texture...

    Totally wrong, RGTC is red+green block texture compression. S3TC is RGB and RGBA block compression. How is BC5 (which is a RG compression formats) supposed to replace DXT5 (which is a RGBA...
  19. GPU is an Inten Arrandale though, but I don't...

    GPU is an Inten Arrandale though, but I don't think that would make a difference.
  20. I can't reproduce what they state in that...

    I can't reproduce what they state in that article. I didn't have any problems playing back 1080p H264 content with a framerate of 23.976 on a LG TV connected through HDMI. And yes, decoding through...
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