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  1. There is some open-source work around SPIR-V...

    There is some open-source work around SPIR-V already going on.
    https://twitter.com/johnkslang
  2. Looks like we might not have to wait too long for...

    Looks like we might not have to wait too long for Vulkan drivers from Intel.
    They are already demoing them against OpenGL. It's not clear if it's on Windows or Linux though.
    ...
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    The glslang reference compiler can now put out...

    The glslang reference compiler can now put out experimental SPIRV-V binaries from GLSL.
    https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang



    When I tried to...
  4. By supporting you mean shipping 1 MB of Wayland...

    By supporting you mean shipping 1 MB of Wayland libs that are packaged by Debian.
  5. I hope drivers will consume SPIR-V directly...

    I hope drivers will consume SPIR-V directly rather than relying on SPIR-V -> LLVM-IR/TGSI/NVPTX and introduce variability between vendors this way.
  6. So it will run on everything supporting OpenGL ES...

    So it will run on everything supporting OpenGL ES 3.1, but what about GL?
  7. Here is Vulkan running on PowerVR GPUs. ...

    Here is Vulkan running on PowerVR GPUs.
    http://blog.imgtec.com/powervr/trying-out-the-new-vulkan-graphics-api-on-powervr-gpus
  8. Nope. Mantle is pretty much irrelevant for future...

    Nope. Mantle is pretty much irrelevant for future games.



    They can't make it more obvious that offering Mantle to Khronos has lead them to ditch it. Or what else should that more open and...
  9. I wonder how they will accommodate for the fact...

    I wonder how they will accommodate for the fact that graphics architectures are different between vendors and hardware features might be added and dropped in future GPUs. What if my game wants...
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    RIP Unity

    RIP Unity
  11. I think many are hoping that this would solve...

    I think many are hoping that this would solve some of the problems of current OpenGL if you implement it on top of the new Vulkan driver model.
  12. I hope it will work on all DX11 hardware (NVIDIA...

    I hope it will work on all DX11 hardware (NVIDIA 400 series and newer). This would coincide with the hardware support of the current branch of their Linux drivers. DX12 is also supposed to work on...
  13. One interesting detail is that the guy from Epic...

    One interesting detail is that the guy from Epic who will be speaking at the glNext (Vulkan) Keynote on Thursday is responsible for the mobile side of Unreal Engine 4.
    Maybe we will see Vulkan...
  14. Since the Rift has only one screen the resolution...

    Since the Rift has only one screen the resolution of the SteamVR will be better I guess. 90 Hz and Laser position tracking with 1/10th of a degree resolution also sounds pretty good. SteamVR will...
  15. I guess they want to emphasize that this a...

    I guess they want to emphasize that this a complete restart. People hearing the name "OpenGL 5" would probably still associate with some of the bad things about OpenGL.

    Anyway I can already feel...
  16. KGL would of course be "Kool Graphics Library",...

    KGL would of course be "Kool Graphics Library", like in KDE.

    Vulkan doesn't sound very techy or flashy. Even Lava API would sound better.
  17. Mir like Wayland builds on the regular open...

    Mir like Wayland builds on the regular open source Linux graphics stack. For XMir Canonical maintains their own fork of xf86-video-intel.
  18. Interesting it looks like Canonical still uses...

    Interesting it looks like Canonical still uses the XMir as a Module approach. XWayland used to do the same back in the day, it had the benefit of not needing DRI3 and GLAMOR for HW acceleration but...
  19. If you want to use that logic Wayland has been on...

    If you want to use that logic Wayland has been on devices since February 2012 (release of Weston 0.85)...
    Fact is no consumer has a device with Mir in his hands in the mean time tens of thousands...
  20. Actually many found out only after buying one...

    Actually many found out only after buying one that they will have to wait a month to get their phone. At least in the first flash sale. That's why many canceled their orders afterwards. If nobody...
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