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  1. this is going to make porting over to linux so...

    this is going to make porting over to linux so much easier... especially games.
  2. sorry i wont buy another eON game. I want native...

    sorry i wont buy another eON game. I want native linux portings. Maybe i'll buy batman and shadow of mordor if they are native.
  3. still accepting extensions=fail.

    still accepting extensions=fail.
  4. battlefield can't be ported on steam due to the...

    battlefield can't be ported on steam due to the fact that the premium model goes against steam ToS. And i just DONT want to see origin on linux. Or EA messing with linux.
  5. The only think i would say, is that if i could...

    The only think i would say, is that if i could run a country i would made all non gpl licenses banned from my country, with 20% profit fines per day to any isv that tries to sell non- gpl software...
  6. My problem is that frequency on laptops and...

    My problem is that frequency on laptops and desktops are not growing- stagnation. A broadwell could have a top standard speed of 3ghz reaching the same tdp of haswell.
  7. Sigh. The infrastructure behind winRT is tied to...

    Sigh. The infrastructure behind winRT is tied to the outlook/live/hotmail account. I think it will be very hard to make microsoft accept calls to internal over-the-internet api to their servers.

    ...
  8. ...because, adding a whole new interface, api ,...

    ...because, adding a whole new interface, api , reducing the (still large!) footprint of the os at each release, augmenting the driver plug and play functionality, a completely new usb3.0 stack,...
  9. Oh god... now i understand.. he's measuring...

    Oh god... now i understand.. he's measuring frame-time variance without an fcat.
  10. it would be interesting to see a speed comparison...

    it would be interesting to see a speed comparison between ggc-compiled chromium and clang-compiled chromium.
  11. gl3.2 is basically dx9. But i don't belive that...

    gl3.2 is basically dx9. But i don't belive that gl4 has lowered the overhead as much as dx10/dx11 did.
  12. the drivers compiles the shaders, so it will just...

    the drivers compiles the shaders, so it will just have the gp units do dx9 math;. AND microsoft requested them. If it was a patent, ati, povervr etc should pay nvidia for it. But they don't.
  13. That is exactly what they do. The extensions you...

    That is exactly what they do. The extensions you speak of exist only in opengl. Microsoft does not allow you to outside the spec they give to vendors. AA modes that differs from dx needs to be...
  14. That is exactly what they do. The extensions you...

    That is exactly what they do. The extensions you speak of exist only in opengl. Microsoft does not allow you to outside the spec they give to vendors. There are feature levels that defines what the...
  15. unigine heaven was already 4.0; They of course...

    unigine heaven was already 4.0; They of course will have a fallback to 3.2 on macs.
    Sometimes i wonder if people have brains. Or at least google.


    You are wrong. DirectX defines so many things...
  16. d3d9 and d3d 10 are a lot more than programming...

    d3d9 and d3d 10 are a lot more than programming languages.
    They are the whole abstraction layer that defines how things are rendered from the code to the graphic card ,they are intrinsically...
  17. All we know, all we need to know, is that it's a...

    All we know, all we need to know, is that it's a dx11 engine that was heavily advertised as being cross-platform, with enfasis on running on linux. You should expect that opengl pathway is as good as...
  18. for illuminated, i meant Enlightened.

    for illuminated, i meant Enlightened.
  19. Lol... Of course you can say that from your...

    Lol... Of course you can say that from your illuminate knowledge as an ogl and dx dev, or as someone as myself who not only has a laura (what you would call a phd, since i'm italian) in computer...
  20. lol.. and you say that because you don't know...

    lol.. and you say that because you don't know that for a long time opengl has played catch up to dx11 to get feature parity, reached with 4.4.
    And there are a lot more effort to optimize dx11...
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