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    Producing a useful back-trace via gdb would be...

    Producing a useful back-trace via gdb would be the most important thing. Looks like you're using a 64 bit system, I don't know if any of the developers is testing this on 64 bit (I'm certainly not)....
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    According to ATIRadeon...

    According to ATIRadeon it's an RV550, which would fall under the R500 heading.

    You can also check the output of 'glxinfo | grep render'. That will tell you the chip family.



    That sounds like...
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    suacy: You are of course right, I just went in...

    suacy: You are of course right, I just went in and fixed it.

    dungeon: Yeah, seems like non-KMS mode has been a little neglected :( This might be similar to a bug that has already been reported, I...
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    I hate to point out the obvious, but given that...

    I hate to point out the obvious, but given that we're on the Phoronix website: What about the Phoronix Test Suite?
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    Thanks nightmorph, Fabio and maderat for doing...

    Thanks nightmorph, Fabio and maderat for doing tests!

    maderat: You should be able to add these games into the table yourself, feel free to do so!
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    Thank you! One suggestion: Since you got things...

    Thank you! One suggestion: Since you got things to run using Mesa master, I think you should note that as PLATINUM (7.7-dev), to indicate it was a post-7.6 but pre-7.7 development version.

    For...
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    Radeon 3D Wiki drive

    Since I did it mostly in response to comments / complaints here in this forum, I'd be interesting in getting feedback here. The blog post is here, but for the incurably lazy, I'll replicate it here...
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    And this is not quite fair to say to bridgman -...

    And this is not quite fair to say to bridgman - after all, he is quite aware of the different API types. He was merely stating the situation from a proprietary driver writer point of view.

    (BTW, I...
  9. If I recall correctly, somebody mentioned Firefox...

    If I recall correctly, somebody mentioned Firefox was slow because it abuses the XGetImage interface, which has not been optimized in the KMS case.
  10. Indeed, documentation is a problem. For those who...

    Indeed, documentation is a problem. For those who are interested in Mesa: do you know OpenGL? Knowing about OpenGL is kind of a prerequisite, unfortunately, and I don't see a way around it. Once you...
  11. More information would be nice, because it seems...

    More information would be nice, because it seems other people obviously don't have this problem. For example: did you get the latest Mesa in addition to the DDX driver? If Compiz is very slow, maybe...
  12. True, this is R300-R500 only at the moment.

    True, this is R300-R500 only at the moment.
  13. Corbin aka MostAwesomeDude said pretty much...

    Corbin aka MostAwesomeDude said pretty much everything that needs to be said. From my side, GLSL support is progressing, if slowly. However, I doubt we'll be able to recommend r300g for common use in...
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    It might be S3TC, yes. Note that in principle you...

    It might be S3TC, yes. Note that in principle you can get S3TC with an external library (Disclaimer: That support may be broken right now...)
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    That statement makes no sense. You do realize...

    That statement makes no sense. You do realize that we reverse engineered the R300 and had a somewhat working 3D driver for it long before AMD released docs, right? There was much less buzz around...
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    If you have an R300-R500, please just go ahead...

    If you have an R300-R500, please just go ahead and try it with the latest open source drivers. I don't remember off the top of my head whether there are any Doom 3 related bugs, but if there are,...
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    Totally agree. Even if you're a friend of...

    Totally agree.

    Even if you're a friend of software patents, what is there to patent about floating-point framebuffers? Floating-point is well known, framebuffers, are well-known, all you're doing...
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    Well, I guess I'm just a very spec-minded person,...

    Well, I guess I'm just a very spec-minded person, comes with the territory of driver writing. I can write ARB programs just fine, and I never read any tutorials on it.

    The GLSL compiler in Mesa...
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    Search for "OpenGL extension registry" which will...

    Search for "OpenGL extension registry" which will lead you to this page where you can obtain the official specification for any extension. That's all I've ever worked it (the spec even contains...
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    The ARB_vertex_program/ARB_fragment_program...

    The ARB_vertex_program/ARB_fragment_program extensions don't have a concept of uniforms. You can access OpenGL state using state.whatever, or copy the matrices manually into the program.local or...
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