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  1. No, not for the userspace code. I'm not sure what...

    No, not for the userspace code. I'm not sure what your question is then. Are you saying they should abandon their windows driver? Because that isn't going to happen. There aren't hundreds of people...
  2. Gallium3d is more the name of the entire system,...

    Gallium3d is more the name of the entire system, at least from

    state tracker -> pipe drivers -> winsys driver

    All are portions that plugin to Gallium3D.

    If anything, I'd consider Gallium to...
  3. There are only a handful of developers working on...

    There are only a handful of developers working on fglrx. The "hundreds" you speak of are all working on the windows driver, and that isn't going to change.


    That's being worked towards with the...
  4. In other words, you can think of it a lot like a...

    In other words, you can think of it a lot like a console port to the PC. It was done quickly in order to get things working, and is "native", but underneath the code is still designed to be running...
  5. DOTA has a ton of shaders compared to most games...

    DOTA has a ton of shaders compared to most games - which are actually native GLSL, though machine generated which means they can sometimes do silly things - and the Mesa GLSL compiler in particular...
  6. No, because any complex project that is ported to...

    No, because any complex project that is ported to anything inevitably creates new bugs. That's the nature of writing complex new code.

    Now, if you change the question to whether there would be...
  7. I don't think that's a very accurate description...

    I don't think that's a very accurate description of ToGL.

    If anything, it converts the calls at compile time.
  8. It might be the same on Windows, but their...

    It might be the same on Windows, but their previous port was only the DX9 engine. The new one only has the DX11 engine, so it's a completely new port.
  9. The spec says the method is allowed to say that...

    The spec says the method is allowed to say that the cached file is outdated, and therefore return NULL and the implementation will run the shader as normal.

    That's been abused a bit by the Mesa...
  10. That guy submitted some initial patches, and...

    That guy submitted some initial patches, and basically was told to completely rewrite how everything worked by the Mesa devs.

    No one heard anything more for about 9 months, and then he came back...
  11. Yeah, it'd be very interesting to see the exact...

    Yeah, it'd be very interesting to see the exact details and how it compares to what Google was offering.

    I know there is a lot of bad feelings towards Google from some of the Firefox guys. I...
  12. It's pretty obvious why they are switching to clang on linux

    It's so they consolidate linux with their Android and OSX builds. It's kind of silly to have arguably the smallest and least important platform use a different compiler than two other platforms in...
  13. He's referring to ToGL. It's not exactly a DX->GL...

    He's referring to ToGL. It's not exactly a DX->GL translation layer in the sense that WINE is, but it does do some of the same things. It does require the GLSL to be translated up front by the game...
  14. I'm not sure what you mean. It's MIT licensed...

    I'm not sure what you mean. It's MIT licensed code inside the linux kernel. It's as portable as anything else there.
  15. Presumably it's the LLVM shader compiler in...

    Presumably it's the LLVM shader compiler in radeonSI that isn't up to par yet. I'm guessing GO uses a lot more complicated shaders than TF does.
  16. Does the Intel GPU support on that board support...

    Does the Intel GPU support on that board support accelerated video encoding under linux? Is it fast enough for 1080p? The radeon might be able to do 4K.

    Honestly I haven't looked enough to know...
  17. And no radeon GPU. Best choice, as usual, depends...

    And no radeon GPU. Best choice, as usual, depends on what you want to do with it.
  18. Yeah, I've got no problems with this article....

    Yeah, I've got no problems with this article. There have been a bunch of performance improvements for radeon SI in the past few kernels.

    Wasn't there an issue with the Hawaii cards where they...
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    So this comment on his blog was very intriguing

    Wonder who those "powerful concerns" are? NVidia and AMD? People at Valve? Game devs?
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    I think the "flat" heirarchy probably results in...

    I think the "flat" heirarchy probably results in a lot of office politics, with people teaming up and having each other's backs.

    That's probably something certain people really like and others...
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