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  1. bullshit-bingo? We still do talk about debian,...

    bullshit-bingo?

    We still do talk about debian, are we?


    Indeed! I was using icewm until I got to xfce because all the other desktop interfaces where a disappointment in load time/resource...
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    Basically all modern games render to an internal...

    Basically all modern games render to an internal render target and blit it to the window surface after rendering. So this is a feature that only is useful/meaningful for older games that don't...
  3. I think starcraft was 800x600. I used a 1024x768...

    I think starcraft was 800x600.
    I used a 1024x768 CRT for a long time until it saw the powerline ribbeling on it. With MSAA x4 or x8 it still could give a nice image quality at 100Hz. But they suck...
  4. This boards seem to be blowing up everywhere....

    This boards seem to be blowing up everywhere. German it-news site golem.de (http://www.golem.de/news/intel-core-i7-5960x-x99-mainboards-angebrannt-1409-109088.html) also hat two X99 boards go up in...
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    You may want to take a look at the contributor...

    You may want to take a look at the contributor lists (which includes the company/organisation they are working for) in each extension specification.
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    Yes, works perfect again!

    Yes, works perfect again!
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    Same on my 7870 (pitcairn) Flashplayer will...

    Same on my 7870 (pitcairn)
    Flashplayer will cause instand freeze, one time raisub didnt even work.

    Hat that problem a few days ago, then after I got latest versions it worked again and now with...
  8. What is this nonsense? How do you think it could...

    What is this nonsense? How do you think it could ever get dominance without glide support?
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    Wasn't that about a kernel interface to load a...

    Wasn't that about a kernel interface to load a blob? Not going to happen with the kernel folks!
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    But 15 of the possible ways to transfer data will...

    But 15 of the possible ways to transfer data will kill your performance. So you only have like 10 to pick from if you care about that. You would know if you just tested all possible hardware...
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    You can access the same memory with non HSA AMD...

    You can access the same memory with non HSA AMD or Intel APUs, too. The problem is cache coherency.
    After writing data with the CPU you must flush cache lines to the main memory and then invalidate...
  12. Didn't know about x32 so far. The best usage case...

    Didn't know about x32 so far. The best usage case I can come up with is threaded workload that does not depend on any system libs. And let this x32 threads run beside a 64bit main thread to get some...
  13. There did published infos on the principle...

    There did published infos on the principle framework. For example: http://www.amd.com/Documents/Mantle_White_Paper.pdf (Interessting stuff starts at page 5-6)

    Also they have working drivers and a...
  14. Binding is actually a characteristic of...

    Binding is actually a characteristic of OpenGL/D3D. I'm not sure how you make the connection to Mantle and even call it outdated, esp. when you self say there is nothing to see about Mantle so far?...
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    Fount it! Was an xorg-edger ppa what wasn't...

    Fount it! Was an xorg-edger ppa what wasn't removed cleanly.

    I shall feast in OpenGL features now!
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    I use a 7870 (Pitcairn) with Xubuntu 14.04 and...

    I use a 7870 (Pitcairn) with Xubuntu 14.04 and still stuck with GL3.1.

    Is it just not yet supported on my HW even with LLVM 3.4.2? Or can I somehow get it to run 3.3?


    glxinfo |grep OpenGL...
  17. There are already solutions to that like...

    There are already solutions to that like ARB_shader_precision (Core in 4.1)
    Or in case of GLES there are precision specifiers that relax precision to increase performance.

    This is a simply...
  18. Gaming or nongaming should not make a difference....

    Gaming or nongaming should not make a difference. You want a performant, low latency, easy to mutlithread, good to debug API in all cases.


    I think they created mantle in the first place because...
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    HLSL...

    HLSL!
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    The APIs don't specify how exactly the commands...

    The APIs don't specify how exactly the commands are send to the GPUs.
    Most OpenGL/Direct3D implementations collect your drawcalls and other commands. After some accumulation they send this package...
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