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    Why not mention multiarch? It's quite a big...

    Why not mention multiarch? It's quite a big improvement to the 32bit libs on 64bit system mess.
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    I'll try to next week, if I am able to run fglrx...

    I'll try to next week, if I am able to run fglrx on xserver 1.12 and multiarch setup. :)
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    Actually there are much more important features...

    Actually there are much more important features radeon driver provides.
    1) It's rock-stable
    2) Supports RandR, so I can use external monitors in dual-head setups (something I wasn't able to do with...
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    Priorities. I am not a gamer who needs top-level...

    Priorities. I am not a gamer who needs top-level hardware and I believe my card is capable enough to render the games I play with acceptable quality at playable framerate. It is the driver, that is...
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    Maybe I haven't expressed myself clearly. By "far...

    Maybe I haven't expressed myself clearly. By "far lower" I meant 5-10 fps during normal scenes, 2 fps during effects. I have yet to test the shader caching, however there are more patches I am...
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    No, I claimed there is not enough speed yet. FPS...

    No, I claimed there is not enough speed yet. FPS is far lower than 60
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    Thanks for proving my point.

    Thanks for proving my point.
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    Even today's games have such complex scenes. (eg....

    Even today's games have such complex scenes. (eg. Portal is still borderline playable on minimal settings on my rv620)
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    Of course you care, because on more complex scene...

    Of course you care, because on more complex scene catalysts hits let's say 50 fps. And 10 fps with r600g is unplayable...
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