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  1. Don't fret just yet - it sure looks to me like...

    Don't fret just yet - it sure looks to me like Neil implemented it on Ivybridge as well. So you should get it on at least one of your machines. Apparently Sandybridge hardware doesn't support...
  2. Hey Martin, Is there a particular reason for...

    Hey Martin,

    Is there a particular reason for that, still? I see this in the KWin code:


    if (GLPlatform::instance()->driver() == Driver_Intel)
    ...
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    For what it's worth,...

    For what it's worth, GL_ARB_texture_compression_bptc should be easy. Supporting the format for decompression should just be adding formats and passing them down to the hardware. You can look at DXT...
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    A small correction: Mesa 10.2 does not support...

    A small correction: Mesa 10.2 does not support compute shaders. Paul landed some of the initial API code, but no driver actually supports them yet. There's a lot of work left before that can happen.
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    I have to chuckle every time I see the graph...

    I have to chuckle every time I see the graph saying that gmail.com does all the work. :)

    A while back, I wanted to put together some code review statistics, and couldn't find any decent tools to...
  6. Right...apparently Gallium drivers don't support...

    Right...apparently Gallium drivers don't support the GL_ARB_sample_shading extension yet. If they did, you'd have the same total-white-screen issue you see on i965.

    I'm still surprised Valley...
  7. Again, Unigine Heaven 4.0 and Valley 1.0 don't...

    Again, Unigine Heaven 4.0 and Valley 1.0 don't work with Mesa/Gallium (on any driver) due to application bugs, not driver issues. I believe that Unigine has long since fixed those bugs, but (at...
  8. For what it's worth, Unigine Heaven 4.0 and...

    For what it's worth, Unigine Heaven 4.0 and Valley 1.0 both work fine with this Mesa branch, which contains two patches to work around application bugs.
  9. There are always people that want things for...

    There are always people that want things for free.

    Humble Bundle's data still indicates that Linux games are willing to pay, and consistently pay more than Windows users, which contradicts the...
  10. Yes, there is—Unigine Oil Rush...

    Yes, there is—Unigine Oil Rush.
  11. There's apparently a bad interaction between...

    There's apparently a bad interaction between Heaven 4.0 and our implementation of ARB_sample_shading, which results in the solid white screen. If you disable that by setting the...
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    Paul has also volunteered to help anyone who...

    Paul has also volunteered to help anyone who wants to try and take a stab at implementing them. They work differently, but it should still be doable.
  13. Don't read too much into the thread counts...I...

    Don't read too much into the thread counts...I simply copied them from Haswell GT3, and left this comment:
    /* Thread counts and URB limits are placeholders, and may not be accurate. */

    As usual,...
  14. For what it's worth, Mesa support for Broadwell...

    For what it's worth, Mesa support for Broadwell actually went out on Friday:
    http://cgit.freedesktop.org/mesa/mesa/log/?h=broadwell
  15. We have CSE in the i965 backend as well, but it...

    We have CSE in the i965 backend as well, but it doesn't handle texturing operations at the moment. Those are obviously the most expensive operations, so it's important to handle. Of course, most...
  16. Huge thanks to Bryan Cain (plombo) for his great...

    Huge thanks to Bryan Cain (plombo) for his great work on this as well! Bryan did a lot of the initial frontend work.
  17. I'd estimate about a week...two if it goes badly,...

    I'd estimate about a week...two if it goes badly, less if it goes well.
  18. Some of the weird ordering is due to needs - if...

    Some of the weird ordering is due to needs - if some program needs a specific feature, we'll do that first. The extension mechanism allows us to expose everything one piece at a time anyway.
    ...
  19. Yeah, I was going to say...the core support for...

    Yeah, I was going to say...the core support for this has been around since 2011. It looks like i965 is the first to actually take advantage of it, though, which is surprising.

    I did a quick read...
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    41% of my personal Steam collection now is...

    41% of my personal Steam collection now is supported on Linux (105/254 games). That's pretty awesome, considering how little time it's been.

    I've been running Steam on both Arch Linux and Gentoo...
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