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    Yeah, sure, EA probably as good open source...

    Yeah, sure, EA probably as good open source supporter as Adobe! They released photoshop source code just few months ago.
    Now we can finally use Photoshop on Linux! :rolleyes:
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    But both games made with Odyssey Engine which is...

    But both games made with Odyssey Engine which is belongs to BioWare and EA.
    EA never ever release any of game source code, even very old one, so there is no hope.
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    Sign to Beta

    Here you can sign for Linux beta:
    http://www.wargame-ee.com/forum/viewtopic.php?f=112&t=24492
  4. Wargame: European Escalation probably going to Linux

    There is one more Steam title which already Linux compatible and probably will be released some day.

    One of Eugen System developers confirm it here:...
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    Everyone who get crashed could try that temporary...

    Everyone who get crashed could try that temporary fix:
    http://forum.paradoxplaza.com/forum/showthread.php?658767-Temporary-Mac-Fix
    It's also works for Linux version.
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    For some people it's not crashed. E.g for me...

    For some people it's not crashed.
    E.g for me it's not crashed after 3 hours of playing, but before it's crashed 10 or so times (when I tried to reproduce bug from forums).
    But as long as I see on...
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    Only for windows launcher.

    Only for windows launcher.
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    This segfault is tricky one. I reproduced it...

    This segfault is tricky one.
    I reproduced it (just by starting new game and clicking top icons 1 by 1), but ~10 times it wont crash anymore. :rolleyes:
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    Please upload screenshots if game will work for...

    Please upload screenshots if game will work for you.

    There is report from other forum: after removing wrong macro map is visible on Intel HD3000 with few bugs.
    Screenshots:
    1 - without water and...
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    First check ~/Documents/Paradox...

    First check ~/Documents/Paradox Interactive/Crusader Kings II/logs/error.log and other logs.
    Probably it's problem with wrong macro in shader file.
    STANDARDFUNCS_H__ macro is violates GLSL...
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