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    Hehe, Just looked at my Steam directory. Windows...

    Hehe, Just looked at my Steam directory. Windows version has two steamclient dll's, one for 32-bit and one for 64-bit, but only one Browser. A DLL makes it easier for game developers to integrate the...
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    That's what I meant. The client DLL is what Steam...

    That's what I meant. The client DLL is what Steam enabled games use to interact with the Steam network and what people commonly refer to as the Steam client is actually the Steam browser. As you...
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    But the Client dll must be a 64-bit version if...

    But the Client dll must be a 64-bit version if the game runs as a 64-bit executable, the browser and the service can continue to run in 32-bit mode. Steam games being unable to run as 64-bit programs...
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    Having Steam on Linux is a good start but without...

    Having Steam on Linux is a good start but without major games I don't think Steam will change the picture significantly. Also I wonder how non-Ubuntu distributions will affect the numbers and how...
  5. I personally disagree with you and the article on...

    I personally disagree with you and the article on the cutting edge point. The biggest issue with new consoles is games, if you cannot get developers to target your console, it is bound to fail sooner...
  6. No I have a TFT with 1920 x 1080 @ 60Hz native...

    No I have a TFT with 1920 x 1080 @ 60Hz native resolution. I also don't use Linux atm (missing it, but too lazy to install). What I still don't get is why it's not possible to just use XRandR +...
  7. But why should games have to call the window...

    But why should games have to call the window manager to change the resolution? What's wrong with _NET_WM_FULLSCREEN + xrandr?
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    Except that set top boxes, webservers and...

    Except that set top boxes, webservers and supercomputers don't use Nvidia chips and drivers. Neither AMD nor Intel have really opened the guts of their proprietary drivers but instead opted to...
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    Yeah, this is technically not an exemption to the...

    Yeah, this is technically not an exemption to the license itself. What Linus writes here is that the userland programs are not derived from the kernel and therefore the terms of the GPL don't apply...
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    Yeah, but then we could just use ReactOS or...

    Yeah, but then we could just use ReactOS or FreeBSD instead of Linux. The point is that

    the API that Linux exposes to the userland is pretty much a standard set of Unix system calls like open,...
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    The GPL cannot decide whether something is a...

    The GPL cannot decide whether something is a derivative work or not nor does the copyright holder, however the copyright holder of the original work can decide what licensing terms apply to the usage...
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    The chance that they're going to open up their...

    The chance that they're going to open up their driver code are next to nil, if not worse. And even if they pull an AMD and release complete enough specs for their hardware, we'll have to live with a...
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    Well, license agreements can only govern whatever...

    Well, license agreements can only govern whatever copyright applies to, as license agreements are terms of the contract between the copyright holder and the licensee. The question is whether the...
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    Can't NVidia just release their own...

    Can't NVidia just release their own implementation of the DMA-BUF API? After all one of the recent Dalvik/Java suits made it clear that an API itself cannot be copyrighted and therefore subject to a...
  15. The point Betts made is that he started out with...

    The point Betts made is that he started out with a legacy free API. Some new features of OpenGL 3.x were supported by older graphics hardware and were therefore released as OpenGL 2.x extensions as...
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    I'm fairly happy with Windows 7 so I'm not sure...

    I'm fairly happy with Windows 7 so I'm not sure if and how MS screwed it up as much as Valve and Blizzard are trying to make us believe. That said, I don't really care about the reason as long as it...
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    I agree with you, except that from a purist point...

    I agree with you, except that from a purist point of view NT has NEVER been a microkernel. There are no microkernels under end user operating systems, though that says a lot more about microkernels...
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    No, it's easy to say that, because that's what...

    No, it's easy to say that, because that's what I've done. I have UT2004 and was waiting for UT3 and I never planned to buy the game before the Linux version came out. Of course now that there is no...
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    Well, why didn't you just wait for the Linux...

    Well, why didn't you just wait for the Linux client to come before buying the game?
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    Of all the games that used UE2 or UE2.5 (the...

    Of all the games that used UE2 or UE2.5 (the engines behind UT2003, respectively UT2004), how many were actually released for Linux? There is a Mac version of UE3, so the OpenGL renderer is there,...
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