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    How can a vertex shader look at more than one...

    How can a vertex shader look at more than one vertex at a time? With delta compression, every vertex would depend on the previous one, so the GPU could not unpack them in parallel. However multiple...
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    why still no geometry shaders?

    The one thing I want most from some next-gen ES spec is a way to accelerate 2d elements such as bezier curves and elliptical arcs. It should be possible for the GPU to generate the interpolated...
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