I have some ancient dual core athlon from 2006/2007. I haven't tested my code there yet, it's just one of the issues that needs my attention.
In case of HL2, I recommend to experiment with the game's multicore rendering option. Switching this on or off may show different results.
What about wine d3d libraries are they must be set to native or to built-ones? I have Codeweaver's crossover 13.0.1 (wine 1.7.4)
I want to thank you Stefan, and the guys at Crossover and guys at Wine for keeping this project running.Quote:
Originally Posted by stefandoesinger
I myself tried this on EVE-Online and the results are awesome. Some reports that there are crashes with FGLRX drivers but hopefully there will be a fix for AMD users.
Keep it up.
wine-multimedia-git + Stefans git and nVidia optimization gave quite a nice boost to performance with my game (EVE-Online)
Not sure if you had a chance to look at it but I did some benchmarks on Morrowind performance that you asked about previously:
I later tested with the git repo and got the same results.Quote:
CSMT + threaded-ops = 31 fps
CSMT = 20 fps
threaded-ops without CSMT= 17 fps
However, not all points in the game seem to show the difference. Some will have essentially the same FPS with CSMT and threaded-ops on or off, probably due to being a less CPU heavy area of the game.
Morrowind is known to be notoriously unoptimised and heavy on resources (as well as being single threaded) so perhaps that is why there is an effect of using both.
Yes, I've seen this. Quite interesting, when I have time I'll test Morrowind myself - right now I have plenty of other bugs to fix :-\ .
To all others reading this thread, I plan to push an update with a few bugfixes later today. One of those bugs made me wonder why this thing worked at all. Many thanks to Mathias Wein, who made me aware of one of those issues.