Back then it was a major pain to get the Dark Mod to install and properly operate on Linux. This was due to the game having had *very* specific ideas on where to install stuff, and the defaults where the game expected its media did not fit my file system structure (e.g., all my games are at /mnt/data/games, not /usr/local/). Sadly, symbolic links did not work at all. Also to select a campaign one would have to select it ingame (which would apparently copy some files around?) and then restart the game, which would only work spuriously etc.
I think I read back in the days that the open source engine release would offer you the opportunity to rework the whole file system stuff to work "as expected" (unzip game and/or new campaigns wherevery you want, start, play). Any chance this already happened?
The installation now only needs one directory /home/username/.doom3/darkmod/ and all the FMs are only under /home/username/.doom3/darkmod/fms/ and no longer copied on "install". The mod itself also does no longer restart to install/uninstall a mission, it just reloads all the assets. This fixes issues with duplicate files and directory confusion.
Also, symlinks work just find, you can f.i. put everything into: /home/username/foo/darkmod/ or wherever you like, and put symlinks like these:
lrwxrwxrwx 1 xx xx 36 2012-08-14 23:11 pak005.pk4 -> /home/xx/games/doom3/base/pak005.pk4
I know this works, because I'm using it on my system :)
When TDM goes stand-alone, even these symlinks to the D3 PK4s will go and everything should be self-contained inside one darkmod/ directory, which you can place wherever you like.
It's a finished game now! It's a great game now! The boring work has been done! :cool:
There are already about 60 maps to play on it!
I recommend everybody give it a download and a play.
Last month we released version 1.08 (backwards compatible to all the old maps). We are always improving the game all the time.