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looks like Catalyst 9.2beta leaked.

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  • looks like Catalyst 9.2beta leaked.

    ATI Radeon 9550,9600,9700,9800,X300,X600,X700,X800,X1200,X1250,X1300,X1600,X1900,X1950,X2100系列显卡用户众多,所有的AMD驱动程序都能够在驱动之家网站找到下载,快速的下载让AMD用户满意,驱动之家还提供详尽的的AMD显卡驱动驱动安装指导、产品新闻和评论


    I am contemplating to try it ....

    edit found here with second link:
    Although in 2009 the first edition of Catalyst 9.1 has not yet formally released, but for the 9.2 version of Linux systems have already leaked out....


    Last edited by energyman; 09 January 2009, 10:26 AM.

  • #2
    Lol those chinese people are insane. Great find

    Comment


    • #3
      the people at guru3d found it - and I found them. Btw, the second download link points to a broken package.

      and now:

      glxinfo
      name of display: :0.0
      display: :0 screen: 0
      direct rendering: Yes
      server glx vendor string: SGI
      server glx version string: 1.2
      server glx extensions:
      GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
      GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
      GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
      client glx vendor string: SGI
      client glx version string: 1.4
      client glx extensions:
      GLX_ARB_create_context, GLX_ARB_get_proc_address, GLX_ARB_multisample,
      GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating,
      GLX_MESA_allocate_memory, GLX_MESA_swap_control,
      GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,
      GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
      GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
      GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group,
      GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
      GLX version: 1.2
      GLX extensions:
      GLX_ARB_create_context, GLX_ARB_get_proc_address, GLX_ARB_multisample,
      GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating,
      GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method,
      GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
      GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group
      OpenGL vendor string: ATI Technologies Inc.
      OpenGL renderer string: ATI Radeon HD 3870
      OpenGL version string: 2.1.8472 Release
      OpenGL shading language version string: 1.20
      OpenGL extensions:
      GL_AMDX_vertex_shader_tessellator, GL_AMD_performance_monitor,
      GL_AMD_texture_texture4, GL_ARB_color_buffer_float,
      GL_ARB_depth_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
      GL_ARB_draw_instanced, GL_ARB_fragment_program,
      GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
      GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
      GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
      GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample,
      GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
      GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
      GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,
      GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
      GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc,
      GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
      GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
      GL_ARB_texture_env_dot3, GL_ARB_texture_float,
      GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
      GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix,
      GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
      GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
      GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
      GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
      GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
      GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
      GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
      GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
      GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements,
      GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
      GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
      GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
      GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
      GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_point_parameters,
      GL_EXT_rescale_normal, GL_EXT_secondary_color,
      GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
      GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
      GL_EXT_texture_array, GL_EXT_texture_compression_latc,
      GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
      GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
      GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
      GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
      GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
      GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
      GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
      GL_EXT_texture_shared_exponent, GL_EXT_transform_feedback,
      GL_EXT_vertex_array, GL_KTX_buffer_region, GL_NV_blend_square,
      GL_NV_conditional_render, GL_NV_copy_depth_to_color,
      GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,
      GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint,
      WGL_EXT_swap_control

      [ 72.272894] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel.
      [ 72.290446] [fglrx] Maximum main memory to use for locked dma buffers: 3787 MBytes.
      [ 72.290671] [fglrx] vendor: 1002 device: 9501 count: 1
      [ 72.291049] [fglrx] ioport: bar 4, base 0xc000, size: 0x100
      [ 72.291060] pci 0000:02:00.0: PCI INT A -> GSI 18 (level, low) -> IRQ 18
      [ 72.291064] pci 0000:02:00.0: setting latency timer to 64
      [ 72.291246] [fglrx] Kernel PAT support detected, disabling driver built-in PAT support
      [ 72.291264] [fglrx] module loaded - fglrx 8.58.2 [Dec 30 2008] with 1 minors
      [ 73.000842] Clocksource tsc unstable (delta = -200176421 ns)
      [ 76.261016] [fglrx] Firegl kernel thread PID: 3795
      [ 76.282255] [fglrx] Gart cacheable size:1970 M.
      [ 76.282261] [fglrx] Reserved FB block: Shared offset:0, size:1000000
      [ 76.282263] [fglrx] Reserved FB block: Unshared offset:fc1b000, size:3e5000
      [ 76.282264] [fglrx] Reserved FB block: Unshared offset:1fffc000, size:4000

      composite works ok, no flickering with xv, but the picture bleeds into the decoration and is stretched.

      Scrolling is fast, window movement is instantious (aka, no lag), manual resizing is still slow.

      Comment


      • #4
        so, tried ut2004 and vegastrike. 3d performance is great. Seems to be better (but I may be mistaken). In vegastrike there is a 'colour' problem. The Atlantis planet in Cephid17 isreddish - while the planet was alwas blue in the past. Also with composite turned on the colours are way too dark of the ship. Strange, but not a problem.
        Last edited by energyman; 09 January 2009, 11:35 AM.

        Comment


        • #5
          hm, strange problem:
          aticonfig --odgt
          ERROR - Could not find library: libatiadlxx.so

          but:
          ls -lh /usr/lib64/libatiadlxx.so
          -rwxr-xr-x 1 root root 147K 9. Jan 15:37 /usr/lib64/libatiadlxx.so

          Comment


          • #6
            2 months in a row...might it be we will see public betas in the future?

            Comment


            • #7
              has anybody run gtkperf or jxrendermark on the 9.2 (or 9.1) drivers with composite disabled?

              I would be really interested in 2D hw accaleration, and if its still as bad as it used to be in previous releases.
              Unfourtunatly I am currently not at home, so can't test my Radeon3850 :-/

              Thank you in advance, Clemens

              Comment


              • #8
                It would be more easy then all betas are announced in a similar way that nvidia does. Most easy would be a standard position + latest.txt file which would point to latest stable + beta. I see no real reason why those have not been published before. This would decrease the frustration at launch day of the next official stable driver - when you know what you can expect.

                Comment


                • #9
                  Wow, is 9.1 final even out?

                  Comment


                  • #10
                    nope 8.12 is the latest release

                    Comment

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