as usual Linux is a great working horse when it comes to the server part (more servers = more clients buying the game, right ?) but not on the client side. icculus said in an podcast interview that most of the game logic is actually the same on the server side as on the client side, not to mention that the Doom3 game engine already is portable, somehow most of the linux gamers thought that would mean a linux client would be a piece of cake.
so maybe everybody with an opinion should just shut up, just because you dont think it's a good way?
seeing that Linux doesn't have a big gamer base. I honestly think going to their forums, whinning and yapping about the lack of Linux support doesn't help anything, much less, irritate the company.
how do you you think this matter should be treated ?
this is actually the problem: "they dont make Linux games because there is no gamer base, there is no gamer base 'cause there are no games made for Linux. " do you see the vicious circle? iD, EPIC/ Bioware tried to break it, other companies too, just look at SeriousSam2, Savage2.
And the way the company sees it, Linux gaming is a niche market that doesn't generate revenues to them. So, the cost of making sure a Linux port works is not compensated by the potential revenue that can be tapped from the Linux gaming community. Demand just isn't there.
so where do companies research the gamer bases, if not on gamer forums/communities, if not on the internet?
And posting requests on forums surely makes your voice heard, it doesn't make you representative of the "demand". That is done by a company's own case study.