Phoronix: Unigine Working On New Physics, Multiplayer
Our friends at Unigine Corp have published a 2009 development road-map for the Unigine Engine, their cross-platform gaming engine that is able to deliver stunning graphics on Linux. In 2009 the Unigine Engine is set to receive support for game consoles, improved physics capabilities, multi-monitor support, world layers support, an integrated terrain editor, high-level vehicles support, a new game logic framework, and much more. When it comes to the physics support they are working on a new collision detection system, force fields, fluid interaction, fluid buoyancy, inverse kinematics, rag-doll blending with animation, and multi-threaded physics...
Our friends at Unigine Corp have published a 2009 development road-map for the Unigine Engine, their cross-platform gaming engine that is able to deliver stunning graphics on Linux. In 2009 the Unigine Engine is set to receive support for game consoles, improved physics capabilities, multi-monitor support, world layers support, an integrated terrain editor, high-level vehicles support, a new game logic framework, and much more. When it comes to the physics support they are working on a new collision detection system, force fields, fluid interaction, fluid buoyancy, inverse kinematics, rag-doll blending with animation, and multi-threaded physics...
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