I was trying the aapoly.c demo from the Red Book for OpenGL 1.1.
What I see is most certainly not antialiased; there's no change when t is pressed.
Never having tried it before, has antialiasing ever worked in the FOSS ati drivers?
What I see is most certainly not antialiased; there's no change when t is pressed.
Never having tried it before, has antialiasing ever worked in the FOSS ati drivers?
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