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Cedega 6.1 Gaming Service Released

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  • Cedega 6.1 Gaming Service Released

    Phoronix: Cedega 6.1 Gaming Service Released

    Back in February we shared that Cedega 6.1 would be entering beta soon and in June the Cedega 6.1 beta was released. Three months after the public beta, the final release of Cedega 6.1 is now available to Transgaming's customers. Transgaming is now advertising this release as a transformation into a "community-supported membership service." Transgaming is also providing a new Cedega Gaming Service Membership and has launched the Cedega Certified Series of PC Games...

    http://www.phoronix.com/vr.php?view=Njc0NQ

  • #2
    Great news! Thanks for the heads-up!

    I've been supporting Cedega for 2 years now and this is the best release so far. Good to see progress being made.

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    • #3
      An article on wine vs Cedega please.

      And use wine "properly" with separate WINEPREFIX for each game, use native dlls as far as possible etc...

      I strongly believe there is no advantage of Cedega over wine, if wine is used properly.

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      • #4
        Originally posted by cruiseoveride View Post
        An article on wine vs Cedega please.

        And use wine "properly" with separate WINEPREFIX for each game, use native dlls as far as possible etc...

        I strongly believe there is no advantage of Cedega over wine, if wine is used properly.
        WINE vs PlayOnLinux then?

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        • #5
          Using as many native dlls as you can kinda defeats the purpose of wine.

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          • #6
            Originally posted by cruiseoveride View Post
            An article on wine vs Cedega please.

            And use wine "properly" with separate WINEPREFIX for each game, use native dlls as far as possible etc...

            I strongly believe there is no advantage of Cedega over wine, if wine is used properly.
            Well, the advantage would obviously be that you don't have to know about any of that stuff just to run your favourite game

            I guess Cedega will have more of a problem when WINE starts making it really easy to get the optimal configuration for each game/application. It's probably one of the strengths of Cedega.

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            • #7
              I see no new games supported by Cedega (except Spore) with this new release. Even worse Battlfield 2142 is still listed as officially supported while online isn't working (because punkbuster isn't supported)

              I rarely use Cedega, crossover games works far better and has better support.

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              • #8
                Originally posted by aniruddha View Post
                I see no new games supported by Cedega (except Spore) with this new release. Even worse Battlfield 2142 is still listed as officially supported while online isn't working (because punkbuster isn't supported)

                I rarely use Cedega, crossover games works far better and has better support.
                NWN2 is officially supported now, that's the one I noticed.

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                • #9
                  Originally posted by byteframe View Post
                  Using as many native dlls as you can kinda defeats the purpose of wine.
                  Do you even know what a native dll is?

                  A native dll is a linux binary. Its _native_ to linux. Its usually built into wine or .so file in $libdir/wine
                  Last edited by cruiseoveride; 09-25-2008, 11:14 AM.

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                  • #10
                    Yes and now. Native can mean both native Linux or native Windows. Remember NDISWrapper? This "wraps" native windows dlls to look like native Linux libraries.

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                    • #11
                      I dont think you understand.

                      Wine has its own implementation of most of the common windows dlls. They are not wrappers for windows dlls. they are usually labeled $name.dll.so

                      Wine doesnt need a wrapper, the wine loader can load actual windows dlls on the fly if necessary.

                      So when i said use native wine dlls, use WINE's implementation and dont pollute the WINEPREFIX with windows dlls. Which is usually the cause of many a problem when using wine.

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                      • #12
                        Originally posted by cruiseoveride View Post
                        I dont think you understand.

                        Wine has its own implementation of most of the common windows dlls. They are not wrappers for windows dlls. they are usually labeled $name.dll.so

                        Wine doesnt need a wrapper, the wine loader can load actual windows dlls on the fly if necessary.

                        So when i said use native wine dlls, use WINE's implementation and dont pollute the WINEPREFIX with windows dlls. Which is usually the cause of many a problem when using wine.
                        Actually when it comes to wine, the term "native" refers to native windows dlls. Wine refers to it it's own as "builtin" (the elf files).

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                        • #13
                          Originally posted by cruiseoveride View Post
                          I dont think you understand.
                          I suspect they understand a bit more than you claim...

                          Wine has its own implementation of most of the common windows dlls. They are not wrappers for windows dlls. they are usually labeled $name.dll.so
                          This depends on if you're playing a game or using an office application. They don't have a clean or really complete implementation of the Direct3D stuff- you have to install Microsoft's DirectX 9c for at least some games at this time. Moreover, in at least some cases, you have to provide things a hacked up DirectDraw DLL derived from the WINE sources for some games to even PLAY them, and MS' stuff won't fix the problem either. I know, I FINALLY got Diablo II actually playing on my machines at home using this method with the latest WINE.


                          Wine doesnt need a wrapper, the wine loader can load actual windows dlls on the fly if necessary.
                          Yep. I will concur on this one.

                          So when i said use native wine dlls, use WINE's implementation and dont pollute the WINEPREFIX with windows dlls. Which is usually the cause of many a problem when using wine.
                          Also keep in mind that there's MANY a problem that're just the builtin (which is the PROPER term for this...) WINE DLL's fault as well. Stock WINE doesn't run quite a few things right without an adulterated configuration, which causes other problems elsewhere as you imply...

                          I will say that WINE lets me run the Tax software I've used for the last four years without having to boot XP to do my taxes here in the States. I just got Diablo II working (Diablo's toast, though...Gold rating, my backside...)- but you need a bunch of jiggery-pokery, some of which WineDoors or WineTools set up for you, to even get things like the Tax software to work "right". Some of this jiggery-pokery is actually done by Transgaming and CodeWeavers in the first place in their installs.

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                          • #14
                            Originally posted by deanjo View Post
                            NWN2 is officially supported now, that's the one I noticed.
                            Heh... I won't touch that one. Not after Atari's conduct in that matter.

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                            • #15
                              Hi guys,

                              the following new games are supported:

                              CNC3 Tiberium Wars (including LAN play)->works great, looks great

                              Call of Duty 4-> works great,every graphic option choosable(not like in wine were some graphic options are unusable)! Multiplayer performance much better than in wine. Singleplayer performance also superior in most cases. (believe me, i heavily tested both)

                              NWN2->works fine, online patcher also works (not sure if that already works in wine)

                              Spore-> Works great, spore drm supported

                              + HL2.Episode2, Portal, TeamFotress2 ( but i do not own these games, so no experience with them)

                              And yes, 6.1 is a great cedega release.

                              Christian.

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