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  • Originally posted by xav1r View Post
    Another problem with elder scrolls games in linux might be that at least for the 2 latest elder scrolls games, Morrowind and Oblivion, AFAIK, Bethesda used a 3rd party licensed engine and technology calle Gamebryo. So that means that it's not actually their technology to license and or release. Maybe the first 2 games, Arena and Daggerfall, which if im correct, their engines were made entirely by Bethesda.
    Indeed. However, when I talked with the Gamebryo people back about 5 years ago they weren't one of the ones that effectively laughed in my face (That was GameSpy and a few others like 'em, FYI...)- they just indicated that it was something they'd not given a lot of thought about, but that it should not be too hard if there was a real or actually perceived demand for a Linux version of Gamebryo as it was already completely cross-platform and they knew it wasn't hard to make a migration from MacOS to Linux, coding-wise. It was more out of support concerns that they didn't commit to anything.

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    • Originally posted by Pahanilmanlintu View Post
      Yup, kinda depressing.

      What if people would get a couple thousand names under a pledge making a promise to buy any of several games named in the pledge, if and only if there was a native linux version? Is there any credibility in such a claim from a game developer's perspective, and how many names would it take to be financially relevant? Or has it been tried already?
      Umpteen times.

      Petitions do NOT equate to sales.

      Pledges do NOT equate to sales unless you have each person pony up the cash, up-front. Moreover, a couple thousand of those sorts of pledges won't amount to much unless you're talking to an indie with something other than a AAA title in hand. There's not anywhere NEAR enough money involved to turn most studios' heads.

      Edit: I think i misunderstood the topic. I thought it meant what games i'd most like to see on linux.
      Heh... It's okay... There's another thread over in this section dedicated to that purpose. Read the thread from start to finish and then contribute your wishes if you think we've not already covered it and it looks to you to be something perhaps chasing after.

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      • UT2K4, NWN, Teeworlds, Heroes of Might and Magic III, Battle For Wesnoth, Penumbra Overture / Black Plague, ET:QW, Doom 3, Quake 4, WINE (lots)

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        • Originally posted by xav1r View Post
          Im making a comparison with the dell community center where they asked for the "community" over there if they would buy a laptop and/or desktop pc that came with linux pre-loaded. Inmediately many people said YES!, which looked like there was demand at least at that moment. When the linux computers were released, there were lackluster sales. Apparently the people who voted were not making any commitment to actually buy them, and were just enthusiastic about dell selling boxes with linux.
          Or perhaps they made it nearly impossible to BUY the machines with Linux pre-loaded. I know in Ireland, they don't offer any of the Ubuntu laptops, and when they offer RHEL laptops in the enterprise market, you are jumping through loops just to get them to even admit it's on the list of products.

          Couple that with shoving Linux on the wrong models (>$1k consumer laptops are power machines!) and you have a recipe for lacklustre sales. If they instead took their $500 laptops, and offered a Ubuntu version prominantly and easily it would be a fairer contest.

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          • Originally posted by Svartalf View Post
            Indeed. However, when I talked with the Gamebryo people back about 5 years ago they weren't one of the ones that effectively laughed in my face (That was GameSpy and a few others like 'em, FYI...)- they just indicated that it was something they'd not given a lot of thought about, but that it should not be too hard if there was a real or actually perceived demand for a Linux version of Gamebryo as it was already completely cross-platform and they knew it wasn't hard to make a migration from MacOS to Linux, coding-wise. It was more out of support concerns that they didn't commit to anything.
            Couldnt you talk to them now and see if they have changed their opinions regarding gamebryo running in linux? 5 years is a somewhat long time, linux is more widely accepted now. Woudlnt LGP help in supporting a linux port of gamebryo too?

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            • Originally posted by xav1r View Post
              Couldnt you talk to them now and see if they have changed their opinions regarding gamebryo running in linux? 5 years is a somewhat long time, linux is more widely accepted now.
              NOT in the gaming space it's not. If it were, we wouldn't have the ongoing discussion we've got in the wishlist thread and we'd have things like UT3 on schedule and Vivendi wouldn't have told Blizzard to nix the WoW client for Linux. In the gaming space, we're somewhere between 3-5 years lagging behind the general acceptance. Why? Because the rest doesn't NEED apps, etc. to forge it forward. With the games space, you need sign-off from people who care about sales figures and we don't present a big enough picture for most of them to actually CARE about us either way.

              However, having said this... It's not a bad thing to consider talking with them about it. Me, I'd wait a bit to see what fruits come of the porting discussion thread before going to them. Many of the AAA titles use that engine and it translates into the same level of resistance, really.


              Woudlnt LGP help in supporting a linux port of gamebryo too?
              Heh... Only if it was in conjunction with a major title win- like one of the Elder Scrolls ones. Seriously speaking, they're only going to allow the work if they see a real demand for Linux support (something we've basically shown our backsides to the industry with all these years- it's been a lot of "Hand it to us, hand it to us... Oh, you mean we have to BUY it again even though I paid for the Windows version? (Or, 'Oh, you mean we have to spend more than the current Windows version selling in the bargain bins?') Well, F*CK you...I'm giving myself the copy ANYHOW...") or if someone ponies up cold hard cash to be allowed to make it happen or to have them make it happen for you.

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              • Well, i just meant, if lets say the linux porting goes thru, and customers start buying, and they have a question on how to install or setup their linux game client on their linux box, would LGP be taking those calls?

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                • Battle of Wesnoth
                  FreedroidRPG (Diablo/Fallout like)
                  UFO: Alien Invasion (X-com like)

                  Other than that I've been doing some HOMMV via wine lately

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                  • WINE
                    NWN
                    Enemy Territory

                    As an aside, I miss Loki Games. Heavy Gear II and Railroad Tycoon II took up lots and lots and lots of my time...

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                    • Originally posted by xav1r View Post
                      Well, i just meant, if lets say the linux porting goes thru, and customers start buying, and they have a question on how to install or setup their linux game client on their linux box, would LGP be taking those calls?
                      If they did it, YES.

                      Unless the original studio/publisher does the work, the ones doing it for the OS in question are the ones that're on the hook for the support. This is part of the reason why I question people wanting the Linux version for free or for cheap when someone other than the original people do the version- that money's got to come from somewhere you know... :-D
                      Last edited by Svartalf; 09-06-2008, 07:56 PM. Reason: changed the tone of the remark... :-D

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                      • This is part of the reason why I question people wanting the Linux version for free or for cheap when someone other than the original people do the version- that money's got to come from somewhere you know... :-D
                        But as you say, the biggest cost is in the IP associated with the title. When you buy the Windows version, you buy access to that IP, so buying again for Linux where most of the cost is for something you already have...

                        Getting Linux binaries for free (if from the original developer) or for a fraction of the price (if from a 3rd party that ported it) seems reasonable in that regard. If all you need to buy is the support for your OS, why should you need to pay (more than) the full price of the entire game?

                        I imagine this isn't limitted to just Windows-to-Linux, either. How many people do you know that bought the Windows version of Halo 1 or 2 after the XBox version? Despite the PC being far superior for FPS gaming, and despite the popularity of Halo, the games didn't do terribly well. And only a portion of those sales are from people who already had the console version.

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                        • Originally posted by Chris View Post
                          But as you say, the biggest cost is in the IP associated with the title. When you buy the Windows version, you buy access to that IP, so buying again for Linux where most of the cost is for something you already have...
                          The IP access is a big portion, yes, but if you think I tell everyone that it's the biggest cost, you weren't reading everything I've had to say for some time now.

                          Getting Linux binaries for free (if from the original developer) or for a fraction of the price (if from a 3rd party that ported it) seems reasonable in that regard.
                          Unfortunately, the system's NOT structured that way. You can reason through it through and through- you bought the Windows version of the game which is DIFFERENT, in the eyes of everyone other than yourself and others that think like you, than the Linux or the MacOS version. To use the analogy that you use later on- you don't see people bitching about the Windows version's price of Halo/Halo2. Either they bought it or they didn't based on what they wanted to do on their PC.

                          If all you need to buy is the support for your OS, why should you need to pay (more than) the full price of the entire game?
                          You're not buying support for your OS. When you see a game ported to Linux from Windows, it's deemed by all players involved as a different thing than the Windows title- this is because it really IS a different work, at least in part. The ONLY time it will not cost more than the Windows title is when it's simultaneously released either by the Windows studio and publisher or by a separate interest. Moreover, you don't get to move over to the other OS save by the good graces of the studio or publisher in question. You get to do this with iD's stuff because they LET you do that. Ditto Epic. This is more to do with the fact that they did the work themselves than your thinking.

                          I imagine this isn't limitted to just Windows-to-Linux, either. How many people do you know that bought the Windows version of Halo 1 or 2 after the XBox version? Despite the PC being far superior for FPS gaming, and despite the popularity of Halo, the games didn't do terribly well. And only a portion of those sales are from people who already had the console version.
                          You just answered your own question there...
                          Last edited by Svartalf; 09-07-2008, 01:15 AM.

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                          • Heroes of might and magic 5 Tribes of the East (WINE)
                            Glest
                            Gltron
                            Eisenstern (http://eisenstern.com/) Seems nice and I love RPGs ... unfortunatly it's pre production phase . I do hope it will get finished one day.
                            Last edited by val-gaav; 09-07-2008, 08:19 AM.

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                            • I thought ID Software did introduce said distinction. After all you bought the game with which you bought a windows client and the right to play the game content ( and use it for modding that is ). Then you can go download the linux client ( limited support which is though okay with me ). So the client and game content had been two separate things. I know others do it differently but ID showed it works so I don't get why it is such a fuzz in the end.

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                              • Originally posted by Dragonlord View Post
                                I know others do it differently but ID showed it works so I don't get why it is such a fuzz in the end.
                                The way I understand it is that the publishers care even less for a linux-client if the client doesn't bring in new sells. For iD it's okay because they've been developing both clients roughly at the same time, but if someone like LGP asks publishers to release a linux-client that works with the windows-version of the game, the publishers wont care because they already sold those game-copys.
                                It's actually even a bit worse because afaik LGP sells the games themselves and actually have to pay the original publisher for the rights to port the game, so they _have_ to sell linux-only versions since they wont get any money for the already sold windows-versions.

                                Edit: To stay on topic:

                                Wine (Warcraft 3, CS1.6) on lans
                                War$ow
                                And that's it. : /
                                I'm propably gonna get X3 since I've always wanted to try out that series, and I'm gonna buy On the Rain-Slick Precipice of Darkness Ep1 as soon as the demo works with xf86-video-ati.
                                Last edited by Zhick; 09-07-2008, 11:23 AM.

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