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UT3 Linux Client Is "In The Works"

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  • #76
    UT3 needs linux more than linux needs UT3. The community is dead. Epic obviously isn't happy about it as they close threads like this one without comment. When I look at UT3 Warfare servers online, there are about 6 that actually have people playing on them. The other game types fare similarly. When I look at Team Fortress 2 servers online, there are several hundred with people playing at any given time.

    Someone responded to me earlier saying that this attitude perpetuated itself, and maybe that's right. But one of the most important aspects of an online game is the size and nature of the community playing it. If UT3 was open source like Nexiuz, we might hope that future revisions attract more and more players. But instead it's a proprietary product, and the online community is unlikely to be revived or expanded by any patches or updates to gameplay.

    It's time to look past UT3 to other opportunities for linux gaming.

    See also:
    http://archive.gamespy.com/stats/
    Last edited by etymxris; 08-02-2008, 02:47 PM.

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    • #77
      Wow! Q3A is still way up there... Though I believe these stats have some validity... They may be biased or skewed towards those servers GameSpy actually "spies", however it would be more interesting to know a time frame for these stats (I doubt these are the current stats... or are they?, if so... OUCH! action on-line gaming has gone RETRO!)
      Last edited by Thetargos; 08-07-2008, 03:01 AM.

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      • #78
        Originally posted by Thetargos View Post
        Wow! Q3A is still way up there... Though I believe these stats have some validity... They may be biased or skewed towards those servers GameSpy actually "spies", however it would be more interesting to know a time frame for these stats (I doubt these are the current stats... or are they?, if so... OUCH! action on-line gaming has gone RETRO!)
        Yeah, Counter Strike isn't in there for example, which I still play regularly, and that one has many thousands of servers as well.

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        • #79
          Originally posted by quintesse View Post
          Yeah, Counter Strike isn't in there for example, which I still play regularly, and that one has many thousands of servers as well.
          Counter Strike is under "Half Life". Click on a game name to see the "mods" for that game. Team Fortress 2 is under "Half Life 2".

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          • #80
            Originally posted by etymxris View Post
            Counter Strike is under "Half Life". Click on a game name to see the "mods" for that game. Team Fortress 2 is under "Half Life 2".
            Aaah, you're right, I hadn't seen that. And as I thought CS is actually responsible for the largest amount of the Half Life-based servers.

            Edit: as is Counter Strike : Source for Half Life 2. So basically both Half Life categories could be folded into one monstrous Counter Strike item. Unbelievable really that a game so old is still so popular!

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            • #81
              Another shocking stat is that of Wolfenstein Enemy Territory. Though not as large as HL or Q3A, it does have quite some players on it (or it was when I saw the stats last night). These stats are interesting in deed. Alas, they may represent but a fraction of the total of games servers.

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              • #82
                Which brings me to the question. Recently, the .map source of the wolfenstein ET levels were released, in celebration of the 5 years of wolf:ET. Does anyone think the full source code of wolf:ET would be released? Im not that interested in that game per se, but my question goes into the question of whether they (Splash Damage) release the source code of the games they made, when the IP doesnt belong to them. If thats the case, then eventually the source code of Quake Wars with its cool megatexture would be released.

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