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  • Originally posted by gforum View Post
    hey Svartalf have you thought(and maybe this is old news but...) about supporting the linux effort on Ctp2 over at apolyton.net, and who knows maybe getting in touch with activision for a linux official release?
    (or maybe just helping their version become stable, out of pure linux devotion)

    maybe this is old news like i said, but if not...

    its a given i think.


    cheers
    Is this game in any way related to the sid meier civilization games?

    And btw, whats the license this source code was released under? Cant find it anywhere.
    Last edited by xav1r; 01-14-2009, 11:33 AM.

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    • Originally posted by xav1r View Post
      Is this game in any way related to the sid meier civilization games?

      And btw, whats the license this source code was released under? Cant find it anywhere.
      Yeah it's Civilization although I didn't realise that activation released the source code. :O

      Anyway http://apolyton.net/forums/showthrea...hreadid=139275 answers most the questions you'll have. The page they have for the EULA doesn't appear to be working (at least not for me)

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      • Originally posted by xav1r View Post
        Is this game in any way related to the sid meier civilization games?

        And btw, whats the license this source code was released under? Cant find it anywhere.
        Call to Power 2 is the sequel to Civ:CTP. Activision didn't have the rights to the Civilization trademark association past the one title. They recycled a bit of the Civ:CTP code to do it, so it's definitely doable to move it over since the rendering pieces didn't change all that much, from what I understand.

        Licenses: this is the license I'm under the understanding that it's under.

        The assets are...a tough one. Nobody's really got them available (you can scrounge for 'em online...maybe get lucky in a used shop setting...) and unless you've got them, you're not playing the game in question.

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        • Originally posted by Svartalf View Post
          Call to Power 2 is the sequel to Civ:CTP. Activision didn't have the rights to the Civilization trademark association past the one title. They recycled a bit of the Civ:CTP code to do it, so it's definitely doable to move it over since the rendering pieces didn't change all that much, from what I understand.

          Licenses: this is the license I'm under the understanding that it's under.

          The assets are...a tough one. Nobody's really got them available (you can scrounge for 'em online...maybe get lucky in a used shop setting...) and unless you've got them, you're not playing the game in question.
          Weird license. Speaking of CivII, theres interest in the 2kforums, about getting the source code of Civilization II released.

          http://forums.2kgames.com/forums/sho...597#post390597

          The moderators over there apparently dont have very clear the meaning of a source code release it seems.

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          • Speaking of possible game porting projects, Svartalf, the other time you told me that regarding IP rights, when the company that made the title goes kaput, no one buys its IP, the courts dont keep the rights, and they dont transfer them to anyone, then in the case of the intracorp games, those rights then belong to Les Bird, and the rest of the former intracorp employees that worked on them, right? So, then, the source code is there, the assets are there, the IP owners are there, so whats missing? Would it be necessary to get a written consent from ALL the former intracorp employees? I think most of them, including Les himself, work at a company called AWE games. Dunno if that helps. Do you think Les Bird or some of his former intracorp colleagues would go all greedy, you'll have to pay me six figures for me to let you port this game, if we approach them?

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            • Originally posted by xav1r View Post
              Speaking of possible game porting projects, Svartalf, the other time you told me that regarding IP rights, when the company that made the title goes kaput, no one buys its IP, the courts dont keep the rights, and they dont transfer them to anyone, then in the case of the intracorp games, those rights then belong to Les Bird, and the rest of the former intracorp employees that worked on them, right? So, then, the source code is there, the assets are there, the IP owners are there, so whats missing? Would it be necessary to get a written consent from ALL the former intracorp employees? I think most of them, including Les himself, work at a company called AWE games. Dunno if that helps. Do you think Les Bird or some of his former intracorp colleagues would go all greedy, you'll have to pay me six figures for me to let you port this game, if we approach them?
              It's not as simple as you are trying to make it seem, if it were they probably would have released Fate at some point. (The demo made it out the door before they folded so it was almost done)

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              • Originally posted by Aradreth View Post
                It's not as simple as you are trying to make it seem, if it were they probably would have released Fate at some point. (The demo made it out the door before they folded so it was almost done)
                Ok, so what legal obstacles are there in the way now? Can you enlighten me please?

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                • Interesting read from the ctp2 source code FAQ:

                  8) This all still sounds too good to be true. What's the catch?

                  Yes, unfortunately there is a catch. This is that Activision had to remove all the comments from the code. These comments don't affect the way the code runs, but they greatly facilitate in understanding how it works. The reason for removing these comments is that some of them may have made references that could in some way embarrass Activision or (ex-)Activision employees, or worse: get them into legal or other problems. Because going through millions of lines of code and removing such undesirable comments by hand would have taking a huge amount of resources (and time), it was decided to simply delete all comments (though 'all' is a big word as we've already found a whole bunch of interesting comments in various places in the code, so some remnants are still left). The work of this project has begun to replace these comments with new comments of our own, but our work falls far short of what existed originally.
                  I can probably understand the legal reasons, to a point, but embarrasing? Regarding legal, there were probably comments like these:

                  Code:
                  /* For this part, we ripped off everything from the master of orion code since we couldnt come up with a better way. */
                  But what about embarrasing? Maybe an often use of curse words in the style of id's Q3A's source code release?

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                  • Originally posted by xav1r View Post
                    But what about embarrasing? Maybe an often use of curse words in the style of id's Q3A's source code release?

                    That's more likely. The Linux kernel crowd's not at all ashamed of droppin' f-bombs and the lot in the comments. Businesses, however, "must" be politically correct- and there might have been disparaging remarks about competitors or partner companies in the mix as well.

                    Comment


                    • Originally posted by Aradreth View Post
                      It's not as simple as you are trying to make it seem, if it were they probably would have released Fate at some point. (The demo made it out the door before they folded so it was almost done)
                      Actually, they may not realize what the rights are respective to the code in question.

                      Most people doing software development have been led to believe something about what their actual rights end up being in those situations, so they probably didn't do anything with it. If they've got source and assets, though...

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                      • Originally posted by Svartalf View Post
                        Actually, they may not realize what the rights are respective to the code in question.

                        Most people doing software development have been led to believe something about what their actual rights end up being in those situations, so they probably didn't do anything with it. If they've got source and assets, though...
                        So what are we waiting for?? Lets go for it! This might also be the final release of Fate!!!! And Corridor 8!!!

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                        • Originally posted by xav1r View Post
                          Speaking of possible game porting projects, Svartalf, the other time you told me that regarding IP rights, when the company that made the title goes kaput, no one buys its IP, the courts dont keep the rights, and they dont transfer them to anyone, then in the case of the intracorp games, those rights then belong to Les Bird, and the rest of the former intracorp employees that worked on them, right? So, then, the source code is there, the assets are there, the IP owners are there, so whats missing? Would it be necessary to get a written consent from ALL the former intracorp employees? I think most of them, including Les himself, work at a company called AWE games.
                          You'd need to make sure the IP rights DID fail to get assigned to someone else first. Once you've got that verified, you'd need the signoff of each and every party involved with the title. The music belongs to the musicians. The textures, models, etc. belong to the artists. The code belongs to Les and anyone else that coded on it.

                          For anything that you don't have sign-off on, you don't have the rights to use it- period. Those parties, if they realize for one moment that they own those rights, can come back through and sue you for infringement if you chose to use that part.

                          Dunno if that helps.
                          It does, after a fashion. In the end, you'd need all those ducks in a row before you could liberate it or do a commercial re-spin published however you did it.

                          Do you think Les Bird or some of his former intracorp colleagues would go all greedy, you'll have to pay me six figures for me to let you port this game, if we approach them?
                          Probably not. To them, it's nothing. An old game with no intrinsic value. They probably don't realize (yet) that there's some intrinsic value in the old stuff for retro fan reasons and just gameplay reasons in many cases.

                          If you know for a fact that the rights didn't get bought, then I'd say that it'd be okay for someone to talk to Les and start the ball rolling at that point.

                          Comment


                          • Originally posted by Svartalf View Post
                            Actually, they may not realize what the rights are respective to the code in question.

                            Most people doing software development have been led to believe something about what their actual rights end up being in those situations, so they probably didn't do anything with it. If they've got source and assets, though...
                            In cases like this is normally best to err on the side of caution because if you aren't right it can really come back to bite you in the arse. That being said my knowledge on the American legal system is lacking so don't stop because of me.

                            Comment


                            • Originally posted by Svartalf View Post
                              You'd need to make sure the IP rights DID fail to get assigned to someone else first. Once you've got that verified, you'd need the signoff of each and every party involved with the title. The music belongs to the musicians. The textures, models, etc. belong to the artists. The code belongs to Les and anyone else that coded on it.

                              For anything that you don't have sign-off on, you don't have the rights to use it- period. Those parties, if they realize for one moment that they own those rights, can come back through and sue you for infringement if you chose to use that part.


                              It does, after a fashion. In the end, you'd need all those ducks in a row before you could liberate it or do a commercial re-spin published however you did it.
                              Damn, sounds like a lot of work. It'd probably be easier to just make an entire new game from scratch. Well, by now im pretty positive those rights didnt fall to anyone else. I think most of the former employees are around or are easy to locate. As i said, most of the coders like Les are at awegames.com. I think one of the artists that worked at those games is ruben cabrera, and he is now AFAIK working at 3DR. There was a musician named Joe Abati, that is listed as working at a university in miami.



                              Originally posted by Svartalf View Post

                              Probably not. To them, it's nothing. An old game with no intrinsic value. They probably don't realize (yet) that there's some intrinsic value in the old stuff for retro fan reasons and just gameplay reasons in many cases.
                              Well, Les wrote on the witchaven 1 and 2 and tekwar's source release page that he was making the source code available due to many fan requests, so he knows those games have some sort of popularity still.


                              Originally posted by Svartalf View Post


                              If you know for a fact that the rights didn't get bought, then I'd say that it'd be okay for someone to talk to Les and start the ball rolling at that point.
                              ok, so should i start emailing away? It's like im working for LGP by now!

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                              • Originally posted by Svartalf View Post
                                Call to Power 2 is the sequel to Civ:CTP. Activision didn't have the rights to the Civilization trademark association past the one title. They recycled a bit of the Civ:CTP code to do it, so it's definitely doable to move it over since the rendering pieces didn't change all that much, from what I understand.

                                Licenses: this is the license I'm under the understanding that it's under.

                                The assets are...a tough one. Nobody's really got them available (you can scrounge for 'em online...maybe get lucky in a used shop setting...) and unless you've got them, you're not playing the game in question.
                                *Rummage* *Rummage* *Rummage*
                                TA DAA! Have the first one here...

                                It's kinda late (as in the hour of the day) for me to ask this, but is this it? 1999, activision logo...
                                (I asked a stupid question... don't disappoint...)

                                EDIT: Okay, yeah... I'm dumb right now. Code's for CtP2... not CtP.
                                Last edited by me262; 01-15-2009, 02:12 AM.

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