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  • So mostly, there's good things in the works, but the companies don't want you talking about them until they're sure-fire.

    As I progress in my studies, I may talk to Ambrosia or a few others that I've suggested, but at this point, I'm only at drawing up Preliminary Design Documents. No programming to speak of short of prior schooling and research.

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    • Originally posted by me262 View Post
      So mostly, there's good things in the works, but the companies don't want you talking about them until they're sure-fire.
      Yep. That's how it works in the business world. Oftentimes even Joint Ventures are subject to Non-Disclosures (I just actioned a set for an unrelated venture I'm trying to get going with an associate of mine from a previous contracting gig. Can't say any more- it's NDA'ed... ) to protect the JV and the parties of it from predatory actions from competitors.

      As I progress in my studies, I may talk to Ambrosia or a few others that I've suggested, but at this point, I'm only at drawing up Preliminary Design Documents. No programming to speak of short of prior schooling and research.
      That doesn't mean you can't do some work all the same. Just don't impair your studies over it until later on in that degree...

      (Speaking of which, I've been a bit busy, I'll get you an answer here if you're still needing it here shortly...)

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      • An intresting development, Myst Online is going open source (server + client). They don't say under what license they will be using but it is probably one to keep an eye on.

        Bit of background:
        Myst Online is an Adventure/puzzle MMO with a Mac client (should make doing a port easier) and is developed by Cyan Worlds previously published by Ubisoft then gametap and now being self published.

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        • Originally posted by Aradreth View Post
          An intresting development, Myst Online is going open source (server + client). They don't say under what license they will be using but it is probably one to keep an eye on.
          I caught that detail and it'd be interesting to make a client for this one.

          Bit of background:
          Myst Online is an Adventure/puzzle MMO with a Mac client (should make doing a port easier) and is developed by Cyan Worlds previously published by Ubisoft then gametap and now being self published.
          Heh... There's more to it than that. While it may not be a FPS engine, Plasma is what they used for both Myst Online and for realMyst- that's part of the open sourcing as well. The only snag would be that it does use PhysX and while it's supported on Linux, the hardware's not at this point in time (Though they may have made NVidia GPGPU support possible as of this time...). I'd also be curious about realMyst and who's got rights to it as that'd be nice as well.

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          • Originally posted by Svartalf View Post
            Heh... There's more to it than that. While it may not be a FPS engine, Plasma is what they used for both Myst Online and for realMyst- that's part of the open sourcing as well. The only snag would be that it does use PhysX and while it's supported on Linux, the hardware's not at this point in time (Though they may have made NVidia GPGPU support possible as of this time...). I'd also be curious about realMyst and who's got rights to it as that'd be nice as well.
            I would have thought the PhysX support for linux would be the same as for the Mac version or an ATI user under windows as both lack GPGPU support.

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            • Originally posted by Aradreth View Post
              I would have thought the PhysX support for linux would be the same as for the Mac version or an ATI user under windows as both lack GPGPU support.
              Without hardware assist, the physics is "okay" with it, but with it, it actually does nicely. It might be, it might not. Considering that NVidia makes CUDA based physics accel available through PhysX, it might be that one could get the same story there. Failing that, one can do a good enough job of GPGPU through shader hacks that way and one could re-work the physics to one of the FOSS answers that's compelling.

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              • @Svartalf: No updates since September?

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                • Originally posted by Licaon View Post
                  @Svartalf: No updates since September?
                  NDA's have been signed on one title. Can't say more until we have the code access in hand for that one- it's a strategy game, though... Got a few more we're pursuing off the list and a couple that aren't on the list yet (Mainly because a couple of them are coups if we pull 'em off...).

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                  • hey Svartalf have you thought(and maybe this is old news but...) about supporting the linux effort on Ctp2 over at apolyton.net, and who knows maybe getting in touch with activision for a linux official release?
                    (or maybe just helping their version become stable, out of pure linux devotion)

                    maybe this is old news like i said, but if not...

                    its a given i think.


                    cheers

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                    • IIRC Activision is a publisher in the "maybe" category right now,
                      since they deal with a few houses that are pro-linux (iD comes immediately to mind), but we need a larger step to get talking, and that's probably step 4 of 5 in the grand scheme of things. I think we're nearing step 2 right now.

                      0: Collect Underpants
                      1: Make Linux a viable platform for gaming.
                      2: Convince smaller companies to start developing for Linux.
                      3: Convince larger companies to release games for Linux.
                      4: Convince major publishers to release cutting-edge commercial titles.
                      5: Bankrupt / Buy Microsoft Games and release their games on Linux.
                      6: Profit

                      Anyone feel free to add/change this list in case I'm missing things or you feel this list isn't in the right order.
                      Last edited by me262; 01-09-2009, 11:47 PM. Reason: See? The gnomes are just the servants to our bidding.

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                      • 2.5: get people playing games on Linux

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                        • Originally posted by grantek View Post
                          2.5: get people playing games on Linux
                          2.5 Get _more_ people playing games on Linux.

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                          • ALERT! Non-Deterministic Code Detected!

                            2.5 requires 2 but 2 requires 2.5 ...



                            or for gentoo freaks

                            [blocks B ] gamer/buy-linux-game (is blocking gamedev/make-linux-game)
                            [blocks B ] gamedev/make-linux-game (is blocking gamer/buy-linux-game)

                            !!! Problem with ebuild gamer/buy-linux-game
                            !!! Possibly a DEPEND/*DEPEND problem.

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                            • You guys are hilarious! :lol:

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                              • if this is all a response to my post... well,what i was talking about was:
                                at apolyton, they have the Ctp2 source(activision released it for them), and their own build because of it. also, there is a linux port there. it seems to not be so perfect, but its there.

                                thats why i made the post i made, so maybe if svartalf is interested he can help finish the port, and maybe even arrange something commercial with activision, OR simply help its development.

                                all of that depends on his time/will, etc...

                                so i was not talking about a maybe, but rather about a certainly.
                                the only catch is how exactly, and if so, truly.

                                visit apolyton and see it with your own eyes. ^.^


                                cheers.

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