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  • #16
    I got the source. I'll upload it, just one moment.

    EDIT:
    This is the same as the one above.
    http://www.megaupload.com/?d=FHHO28TS

    I reckon this was the one that was released judging from the NOLF official website.

    *May not be the one Svartalf wants as he mentions in the post below.
    Last edited by niniendowarrior; 06-24-2008, 06:38 PM.

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    • #17
      Originally posted by niniendowarrior View Post
      Edit:
      NOLF Source
      Here it is Svartalf:
      http://files.filefront.com/NOLFSourc.../fileinfo.html
      Thanks for the link. Just looked at it- it's insufficient. The code's the "game" but the source tree is "missing" the Lithtech engine pieces in source code form needed to make a Linux game port.

      Moreover, Sierra (VU...) owns the rights at this point. Not QUITE sure where this one will lead, however, it seems they didn't mind mods, etc. as the source WAS released for that purpose all the same.

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      • #18
        Originally posted by Svartalf View Post
        I'll go scrounging on Monolith's FTP site as they were hosting it- the official website seems to indicate that the source was a deliberate release under some possibly usable license. I'll do more digging- Monolith DID let a title get published and while the vendor had issues with their port of the Lithtech engine, I don't think that Titan did that poorly with the title.
        I think I've found a working server with it here.

        Edit: in the time it took me to download and extract it niniendowarrior post it.

        The licence:
        IV. END-USER LICENSE AGREEMENT FOR ADD-ON COMPONENTS -- NO ONE LIVES FOREVER Source Code v1.003
        __________________________________________________ ______________________________________________

        THIS END-USER LICENSE AGREEMENT (THIS "EULA") IS A LEGAL AGREEMENT BETWEEN YOU (EITHER AN INDIVIDUAL OR A SINGLE ENTITY) AND MONOLITH PRODUCTIONS, INC. ("MONOLITH") FOR NO ONE LIVES FOREVER Source Code v1.003, WHICH INCLUDES COMPUTER SOFTWARE AND ASSOCIATED MATERIALS (THE "SOFTWARE").

        YOU MAY ONLY BECOME A PARTY TO THIS AGREEMENT IF YOU ARE A LICENSED USER OF MONOLITH'S The Operative: "No One Lives Forever" PRODUCT.

        BY CLICKING ON THE "YES" BUTTON, YOU ARE CONSENTING TO BE BOUND BY AND ARE BECOMING A PARTY TO THIS AGREEMENT. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS AGREEMENT, CLICK THE "NO" BUTTON AND DO NOT USE THE SOFTWARE.

        1. GRANT OF LICENSE. You may use and publicly display one copy of the Software on one personal computer. A license for the Software may not be shared or used concurrently on different computers.

        2. LIMITATIONS. You may not reverse engineer, decompile, or disassemble the Software. You may not rent or lease the Software. You may make one additional copy of the Software solely for backup or archival purposes. You may not copy any printed materials accompanying the Software.

        3. SOFTWARE TRANSFER. You may permanently transfer all of your rights under this EULA, provided (a) you retain no copies, (b) you transfer all of the Software (including all component parts, the media on which the Software was delivered, all printed materials, any upgrades, and this EULA), and (c) the recipient agrees to the terms of this EULA in writing delivered to Monolith. Any transfer must include all prior versions and upgrades of the Software. Otherwise, you have no right to distribute copies of the Software.

        4. TERMINATION. Without prejudice to any other rights, Monolith may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the Software and all of its component parts.

        5. NO SUPPORT. Because Monolith is offering this Software to you free of charge, Monolith will not provide any telephone, online or other support for the use of the Software.

        6. NO WARRANTIES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, MONOLITH AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH REGARD TO THE SOFTWARE.

        7. NO LIABILITY FOR DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL MONOLITH OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE PRODUCT, EVEN IF MONOLITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME STATES DO NOT ALLOW SUCH EXCLUSION OR LIMITATION OF LIABILITY, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

        8. EDITOR, SOURCE CODE AND END-USER VARIATIONS.

        (a) The Software may include an "Editor." An "Editor" is a feature which allows you to modify the Software or to construct new variations for use with it. These modifications and variations can be both playable and non-playable. An Editor includes its associated tools and utilities. An Editor is NOT shareware. You may not freely distribute it to any BBS, CD, floppy or any other media. You may not sell it or repackage it for sale.

        (b) The Software may include "Source Code." "Source Code" is a feature which allows you to modify the Software or to construct new variations for use with it. These modifications and variations can be both playable and non-playable. Source Code is NOT public domain. You may not freely distribute it to any BBS, CD, floppy or any other media. You may not sell it or repackage it for sale.

        (c) Using the Editor and/or Source Code, you may create modifications or enhancements to the Software, including the construction of new levels (collectively referred to as "Variations"), subject to the following restrictions:

        i. Your Variations must only work with the full copy of the Software, not independently or with any other software.

        ii. Your Variations must not contain modifications to any executable file.

        iii. Your Variations must not contain any libelous, defamatory, or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contains any trademarks, copyright-protected work, or other recognizable property of third parties.

        iv. At least once in every online description and with reasonable duration on the opening screen, your Variations must prominently identify (i) the names and email addresses of its creators, and (ii) the words "This add-on is not made by or supported by Monolith Productions, or any of its affiliates and subsidiaries."

        v. Your Variations must be distributed solely for free. Neither you nor any other person or party may sell them to anyone, commercially exploit them in any way, or charge anyone for using them. You may exchange them at no charge among other end-users.

        vi. By distributing or permitting the distribution of any of your Variations, you hereby grant back to Monolith Productions an irrevocable royalty-free right to use and distribute them by any means.

        vii. The prohibitions and restrictions in this section apply to anyone in possession of the Software or any of your Variations.

        9. MISCELLANEOUS. This EULA is governed by the laws of the State of Washington, U.S.A. Each of the parties hereto submits to jurisdiction in the state and federal courts sitting in King County, Washington. Should you have any questions concerning this EULA, or if you desire to contact Monolith for any reason, please write: Monolith Productions, Inc., 10516 NE 37th Circle, Kirkland, WA 98033.

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        • #19
          This is the text blurb from the official website:

          Originally posted by NoOneLivesForever.com
          NOLF Source Code v1.003 (5.46 MB)

          This package contains the source code for NOLF version 1.003. For more information, please check out the readme.txt file that’s included in this archive.

          Requirements:
          To edit and build the source code, you’ll need Microsoft’s Visual C++ version 6.0 with service pack 3 installed, Microsoft’s DirectX 8 SDK installed, and 400 MB of available disk space. To run your modifications, you’ll need to have NOLF version 1.003 installed.

          Installation:
          When the file has finished downloading, click on the archive and extract the files to a directory of your choosing. The default path is c:\NOLFSource. Once the extraction is complete, you can open the NOLF Visual C++ workspace by double clicking on the file c:\NOLFSource\NOLF\NOLF.dsw.

          I think the Lithtech Engine was quite intentionally left out of the release, judging from the info on the site.

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          • #20
            The only game I would really like to see ported (As in what I like to play right now), is Team Fortress 2.

            But for a more legitimate list of candidates, I think these would be decent and might not be too difficult, but some might have some outrageous royalties:

            Blizzard:

            Diablo II
            Starcraft
            Warcraft III - I think that one would probably be the easiest of the Blizzard Games

            Infinity Ward:

            Call of Duty 4 - The game isn't that great in my opinion but it is very very popular. But I can tell you right now, the royalties would be enormous hence it probably shouldn't even be listed.

            Valve:

            Steam with Team Fortress 2 - Just my personal favorite right now.

            If theres more than come to mind I'll list some others, hopefully some better candidates.

            Comment


            • #21
              Originally posted by niniendowarrior View Post
              *May not be the one Svartalf wants as he mentions in the post below.
              They're one in the same. It's still worth looking into- but I don't think FOSS is going to happen. Monolith is a Time-Warner captive studio these days, so I don't know how open they're going to be opening Lithtech 2.0/2.1 which would be needed to make a FOSS version- and a license to the engine would need to be obtained for any kind of port, above and beyond getting VU to sign off on the game content and naming.

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              • #22
                I found this piece of news. Not sure if it's anything usable.

                http://www.gamershell.com/news_5863.html

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                • #23
                  Originally posted by niniendowarrior View Post
                  I found this piece of news. Not sure if it's anything usable.

                  http://www.gamershell.com/news_5863.html
                  It.
                  Is.



                  No port seems to have been attempted. EECH's a good game for the combat sim crowd. I'm off for the day and may be late getting home from work (Meeting up w/my GF... ) so it may be tomorrow before I respond. Good catch, this, I think.

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                  • #24
                    Mentioned in the other thread, but I may as well reiterate it here. I'd love to see TES4: Oblivion ported. I've never heard anything negative about non-MS systems from Bethesda, and I don't see why they wouldn't have the whole source.

                    Would be nice to see it running natively with OpenGL/OpenAL instead of Direct3D/DirectSound.

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                    • #25
                      Originally posted by Chris View Post
                      Mentioned in the other thread, but I may as well reiterate it here. I'd love to see TES4: Oblivion ported. I've never heard anything negative about non-MS systems from Bethesda, and I don't see why they wouldn't have the whole source.

                      Would be nice to see it running natively with OpenGL/OpenAL instead of Direct3D/DirectSound.
                      they don't own the engine, yet the engine has a PS3 port hint OpenGL

                      I've iterated my list before, hope that Svartalf took notes, should i post them again here? do you make a list? unfortunately Interplay/Troika and others died, so many games won't make it, but i hope you get a "viable" list of games together and keep us informed

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                      • #26
                        Licaon, shouldn't we not make Svartalf's job a little easier? Why not repost it here? Anyway, who knows? You might update the list here.

                        On my free time, I'll go hunt more source code released games.
                        Last edited by niniendowarrior; 06-24-2008, 09:04 PM.

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                        • #27
                          Originally posted by niniendowarrior View Post
                          Licaon, shouldn't we not make Svartalf's job a little easier? Why not repost it here? Anyway, who knows? You might update the list here.

                          On my free time, I'll go hunt more source code released games.
                          I found this one the looked down and saw Mircosoft share source... (if I remember correctly that's the look but don't touch license MS has)

                          I've iterated my list before, hope that Svartalf took notes, should i post them again here? do you make a list? unfortunately Interplay/Troika and others died, so many games won't make it, but i hope you get a "viable" list of games together and keep us informed
                          Pretty much the only ones for that list can could be ported are KOTOR1+2, Gothic and morrowind I think as the rest are by developers now dead and BG has a FOSS engine that's close to completion.

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                          • #28
                            Originally posted by Aradreth View Post
                            I found this one the looked down and saw Mircosoft share source... (if I remember correctly that's the look but don't touch license MS has)
                            Believe me, Svartalf and I exchanged PMs on it for some time now. That's a pass. No way that's going to happen in Linux.

                            On some other titles, I wish (it's a wish list, right?) Jade Empire and Mass Effect get ported. That's so not going to happen though.

                            Anyway, be on the look out for released source games.
                            Last edited by niniendowarrior; 06-24-2008, 09:26 PM.

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                            • #29
                              Originally posted by niniendowarrior View Post
                              Believe me, Svartalf and I exchanged PMs on it for some time now. That's a pass. No way that's going to happen in Linux.
                              That is what I had assumed seeing as Microsoft is involved.

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                              • #30
                                dead ends:
                                Arcanum
                                Baldurs' Gate / Baldurs' Gate 2
                                Cronicles of Riddick
                                Fallout / Fallout 2
                                Gothic / Gothic 2 / Gothic 3 (?? JoWood has the rights, PiranaBytes did the coding??? )
                                Grim Fandango
                                Planescape Torment
                                System Shock 2
                                Temple of Elemental Evil
                                Thief / Thief 2 / Thief 3
                                Vampire: Bloodlines

                                live ends:
                                Assassins Creed
                                Bioshock
                                Cronicles of Riddick
                                Diablo / Diablo 2
                                Grand Theft Auto III / Vice City
                                Half-Life 2
                                Heroes V
                                KoTOR / KoTOR 2
                                Mafia
                                Mass Effect
                                Max Payne / Max Payne 2
                                Mount & Blade
                                Portal
                                S.T.A.L.K.E.R.
                                The Elder Scrolls III Morrowind
                                The Guild 2 / Pirates
                                The Witcher

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