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  • Originally posted by Svartalf View Post
    Any console title that does not have a PC version planned or sold may be a difficult sale to the publishers. Even IF you have a receptive publisher, you're talking mostly AAA title territory for initial royalties, etc. Total War probably isn't going to be practical for that reason.
    Total War is a PC (Windows) RTS series... though it is *very* popular, so yeah, the royalties would probably be way too high. The publisher seems to have changed a lot; some titles have been published by EA, some by Activision and the latest ones by SEGA.

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    • Originally posted by RobbieAB View Post
      Which is why I was suggesting looking for games where the initial costs are minimal. If you keep the day job, the cash demands should be minimal, you are just risking no payout on the time investment...
      First problem is that people would bitch and moan over the game choice as it's too old or crap, that's the only titles you can get for "minimal" costs (which will still be a fair chunk of change).
      Secondly distributing the actual game has quite a large up front cost (print dvd's etc for physical media or setting up servers and distribution method for download media)

      So unless you are in a position where you have enough cash just sitting around (I wish I was in this position. ) to do the port you'll need some form of investors. (It also splits the risk over several parties so if it flops it doesn't hurt one persons finances to much)

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      • Originally posted by Aradreth View Post
        First problem is that people would bitch and moan over the game choice as it's too old or crap, that's the only titles you can get for "minimal" costs (which will still be a fair chunk of change).
        Secondly distributing the actual game has quite a large up front cost (print dvd's etc for physical media or setting up servers and distribution method for download media)

        So unless you are in a position where you have enough cash just sitting around (I wish I was in this position. ) to do the port you'll need some form of investors. (It also splits the risk over several parties so if it flops it doesn't hurt one persons finances to much)
        Which in turn is what is the current state of affairs with LGP, and the perceived cost for "old" titles.

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        • Originally posted by Aradreth View Post
          First problem is that people would bitch and moan over the game choice as it's too old or crap, that's the only titles you can get for "minimal" costs (which will still be a fair chunk of change).
          Secondly distributing the actual game has quite a large up front cost (print dvd's etc for physical media or setting up servers and distribution method for download media)
          *Cough* Paradox Interactive...

          They have already released the code under NDA for their community to mod and/or to write new games using it. Their requirements being that they get run QA on any products, it's distributed through their web-distribution channel, and they take a cut of the profits. The price they were suggesting for such works was 5-10. Negotiation may reduce or remove some of those burdens for a serious linux port.

          OK, it's a niche market, but they run no DRM, are in the business of writing games their fans buy, and seemed amenadble to an approach for a port under the NDA based community code release.

          Aiming for the really popular titles is a bad idea, for the simple reason that it will prove appallingly expensive to get at the code, and to do anything with it, especially without any track record. I would be very surprised if there no other small games companies who would be interested in an approach on a basis similar to Paradox if you have a demonstration that it makes them money. After all, even if they only make 5-10k, that's a couple of coders for a week at no real cost to get. But you need to record to show: this WILL make them money.

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          • Originally posted by Thetargos View Post
            I have actually given this a lot of thought. TransGaming has been kept in business thanks to Linux gamers willing to buy this software to be able to play Windows games on Linux, and MacOS. Based on the number of subscribers of Transgaming, it would be clear that Linux gaming IS profitable, certainly there are more than 10k users interested on getting these games ported.
            The biggest problem with Crossover Games and Cedega is that you're showing that people are willing to emulate Windows to play games- which translates into whatever numbers Transgaming and CodeWeavers have respectively for their products being votes for Windows, because it's not sales numbers for native versions. They don't apply as much common sense as the bulk of the forum posters here apply. (Think in terms of how the PHB from Dilbert works and thinks and you'd be a lot closer... )

            It helps, but not as much as you'd think.

            I think the suggestion for going to Paradox Interactive is a GOOD idea, really. I'm still popping in and out (gad client problems always eat time, don't they?) and haven't had time to tabulate the list, but it's one of the front-runners for a starting point on things.

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            • Originally posted by Svartalf View Post
              The biggest problem with Crossover Games and Cedega is that you're showing that people are willing to emulate Windows to play games- which translates into whatever numbers Transgaming and CodeWeavers have respectively for their products being votes for Windows, because it's not sales numbers for native versions. They don't apply as much common sense as the bulk of the forum posters here apply. (Think in terms of how the PHB from Dilbert works and thinks and you'd be a lot closer... )
              You are right, of course... All this does is show that people are willing to do that, but on the other hand, wouldn't they pay at least as much as they do for these emulation products for native versions of the same games? I'm amazed no one has actually asked themselves this question (or maybe they have, but have not been convinced). I think many gamers would.

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              • Originally posted by Thetargos View Post
                You are right, of course... All this does is show that people are willing to do that, but on the other hand, wouldn't they pay at least as much as they do for these emulation products for native versions of the same games? I'm amazed no one has actually asked themselves this question (or maybe they have, but have not been convinced). I think many gamers would.
                I'm not so sure. I know several people on IRC who use Wine/Cedega, but for games that don't run well using them, they will reboot into "Game-Loader OS" to run them. So even hard-core linux people will buy Windows games, because they can be run on either platform, try running a native Linux game on windows...

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                • Originally posted by Aradreth View Post
                  Secondly distributing the actual game has quite a large up front cost (print dvd's etc for physical media or setting up servers and distribution method for download media)
                  )
                  Setting up servers and distributing via bittorrent is a very real and low cost alternative for distribution. With online authenitcation there is no pressing need for pressed boxed media.

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                  • Originally posted by Thetargos View Post
                    You are right, of course... All this does is show that people are willing to do that, but on the other hand, wouldn't they pay at least as much as they do for these emulation products for native versions of the same games? I'm amazed no one has actually asked themselves this question (or maybe they have, but have not been convinced). I think many gamers would.
                    Sure they would but you have to remember those solutions are not limited to running 1 title. Say if a person ran 4 games with Crossover Games the additional cost of running that title under linux is $5 per title.

                    So if a windows game sold for $50, the actual cost of running it under that solution would be $55 and they can grab the game @ their local vender.

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                    • Originally posted by deanjo View Post
                      Setting up servers and distributing via bittorrent is a very real and low cost alternative for distribution. With online authenitcation there is no pressing need for pressed boxed media.
                      Wrong answer, really.

                      Depending on what you're trying to sell, the customer base COULD be reachable via that route- they may not be. How many people were bitching in the forums that they had cash, but no Credit Card (Heh, I can relate- an 11 year long bad marriage can do nasty things to your credit...and this doesn't even get into the sub-18-year old crowd either...), and this puts a serious crimp on online distribution.

                      You do still need meatspace distribution and packaging for things- games at least as many of them are either impulse buys or things like kids buying things.

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                      • Originally posted by Svartalf View Post
                        Wrong answer, really.

                        Depending on what you're trying to sell, the customer base COULD be reachable via that route- they may not be. How many people were bitching in the forums that they had cash, but no Credit Card (Heh, I can relate- an 11 year long bad marriage can do nasty things to your credit...and this doesn't even get into the sub-18-year old crowd either...), and this puts a serious crimp on online distribution.

                        You do still need meatspace distribution and packaging for things- games at least as many of them are either impulse buys or things like kids buying things.

                        And they order your boxed games how? This is the day and age of Paypal. No credit card needed and they get the game within hours instead of weeks. Waiting weeks for delivery is not a impulse buy.

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                        • Originally posted by deanjo View Post
                          Sure they would but you have to remember those solutions are not limited to running 1 title. Say if a person ran 4 games with Crossover Games the additional cost of running that title under linux is $5 per title.
                          Which is where the "vote for Windows" explanation goes into play. One Cedega purchase translates into dozens of potential titles being ran with that one $20 purchase from either player in the WINE space. Now, having said this, for all the people claiming it's 'great', it's not all a bed of roses by any stretch of the imagination- most of the space is bronze or silver rated (using the WINE rating system ratings...) at best, even WITH Cedega and Crossover Games.

                          So, if people are willing to spend $20 on a poor substitute, why bother making a native title? Why bother with the RISK of arranging the rights out to have it fail to sell and "lose" all that money that could be invested elsewhere?

                          So if a windows game sold for $50, the actual cost of running it under that solution would be $55 and they can grab the game @ their local vender.
                          Ding!

                          Hey, guys... This is a bit off the topic... I DID ask someone to try to keep to it on this thread- if we want to discuss the merits (or lack thereof) of the whole concept of WINE running games, we probably ought to take it to a new thread...

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                          • Originally posted by deanjo View Post
                            And they order your boxed games how? This is the day and age of Paypal. No credit card needed and they get the game within hours instead of weeks. Waiting weeks for delivery is not a impulse buy.
                            Paypal only works if you've got a bank account...

                            As for shipping, etc... Ideally, he was striving for brick and mortar sales- furthermore, most of the players do NOT understand e-delivery, nor do they LICENSE a title more often than not for it. You've got to understand that each method of delivering it is a differing means of publication- and you may not be able to even DO it that way because the rights holder doesn't want you doing it that way.

                            To bring this back on topic...

                            I do thank you for bringing up Falcon4- any other suggestions? Right now the snail-mail I sent off seems to have went into a black-hole and I intend on re-sending something to Lead Pursuit here in another couple of days.

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                            • Originally posted by Svartalf View Post
                              Paypal only works if you've got a bank account...
                              AFAIR you don't need a bank account to use Paypal. Having no bank account registered with the service would limit your options (no withdrawal), but it would work neverthless.

                              What's strange - I've met many people on the net (mainly US), that actually use paypal as a checking account. Pretty crazy given paypal reputation

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                              • Originally posted by deanjo View Post
                                Setting up servers and distributing via bittorrent is a very real and low cost alternative for distribution. With online authenitcation there is no pressing need for pressed boxed media.
                                Good point, I hadn't consider the use of BT as a distribution method (although you'd still need some form of ftp server as some people can't use torrents due to serious throttling by their ISP etc.)

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