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  • Sacred Gold Native Client

    hello,

    I've been wondering if the client will be free for download ? so I use my own Sacred Gold copy to install it on my ubuntu machine ? or I have to buy again Sacred Gold with Linux installer ? :/

  • #2
    Tares,

    You'll need to buy the Linux copy through LGP, that's the only way.
    Michael Larabel
    http://www.michaellarabel.com/

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    • #3
      Originally posted by Michael View Post
      Tares,

      You'll need to buy the Linux copy through LGP, that's the only way.
      Thx for the replay, but I have to say that I'm not really happy about the content :/ Don't really need 2nd copy of the game

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      • #4
        Originally posted by Tares View Post
        Thx for the replay, but I have to say that I'm not really happy about the content :/ Don't really need 2nd copy of the game
        The problem with all of that is that the studio and original publisher aren't the ones making the game, Tares. If it were like Id or Epic where they're releasing the Linux version on their own (well, with prior titles from Epic- we still don't have UT3...) this all worked the way you wanted.

        In the case of Sacred Gold, you're buying it from a completely different publisher, which has to collect royalties for the stuff that you're wanting to play. I'm sorry you don't want to buy a second copy, but with the way this game is getting to you, you're going to have to buy one if you want to run it natively on Linux.

        As an aside, while I can sympathize with your desire to not buy a new copy of the game, if you don't, you're one less sales number. One less sales number on any given native title is a vote for something else or for some other OS. When you run Windows titles, you're voting to have MORE Windows titles. When you run under WINE, you're furthering a network effect that perpetuates not having native binary games on Linux. While I won't tell people to NOT run under WINE or buy Windows titles, I want to have people realize what precisely they're doing and to give them the info to make a more informed decision.

        Me, I've pretty much walked away from the Windows space. I largely buy Windows titles for evaluation for porting prospects- and I've only bought in recent times the very title we're discussing.

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        • #5
          When a game works with wine, I would not buy it a second time. I really like the wine project, it is improving well. It can not be used for every app/game, but for the ones which work you really don't need to reboot anymore.

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          • #6
            Unfortunately, you'll need to buy the Linux copy separately. That's just how it works.

            I can see both sides of the issue with Wine and Linux port, but we've been through that on other threads. No need to repeat and have the thread turn nasty.

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            • #7
              I get the point here, but Sacred is quite old game. I bought it for like 5$ and now if I would like to play it natively I would had to spend like 40 bucks just for that ? If that would be Sacred 2 and the price would be like 60$ or more I would'nt even make a fuss ;-)

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              • #8
                Because of the reduced price with the time it is muss less likely for UT3 to get a Linux version later - a budget title with Linux support does not create so much extra profit as when you can sell it directly in the first month. For this game you must be a real fan to buy it twice as there is no free patch. The best should be always a Linux variant combined with the Win version on the same install media or maybe released shortly after it as free download. I highly doubt that so many will buy an old game now.

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                • #9
                  Originally posted by Kano View Post
                  Because of the reduced price with the time it is muss less likely for UT3 to get a Linux version later - a budget title with Linux support does not create so much extra profit as when you can sell it directly in the first month.
                  I have the same thoughts. Bought UT3 long time ago, but I have say that I play it rarely cause it lacks linux client.

                  Originally posted by Kano View Post
                  For this game you must be a real fan to buy it twice as there is no free patch. The best should be always a Linux variant combined with the Win version on the same install media or maybe released shortly after it as free download. I highly doubt that so many will buy an old game now.
                  I couldn't agree more. That's why I mentioned Sacred 2.

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                  • #10
                    Originally posted by Tares View Post
                    I couldn't agree more. That's why I mentioned Sacred 2.
                    Here's an observation for you and Kano.

                    If you don't buy Sacred, you might find that there will be no Sacred2.

                    As an insider in the periphery of the Game Industry, I can tell you all
                    right here, right now- it's about sales numbers. When you choose to run a Windows title, no matter what the reason, under WINE, you're
                    making a vote for MORE Windows titles. It's passably okay to do this
                    if you're unable to get a Linux version of a title; it's not so good
                    if you can get one. Why?

                    Well... With the same mentality that you and Kano espouse, we are in the current sad state of affairs we're in with native Linux games.
                    What do I mean by this?

                    Let me spin you back in time; an important year and month for Linux- and largely every person that claims to be a Linux user at that time
                    let us down.

                    December 1999. Quake 3 Arena is going to be released. Simultaneously for Windows, MacOS, AND Linux. Going to be in the stores with all SKUs for all three OSes. Loki Entertainment Software's
                    CEO makes some very, very stupid mistakes and delays the release of
                    the official Linux version by 6 weeks. Id, true to their word, offered
                    a download that "patched" a Windows or MacOS version to Linux or one
                    of the other OS platforms, using the game data from the installed
                    game to move it over. Rather than waiting, the bulk of the community
                    at large bought the Windows SKU (which counts as a Windows
                    sale and install, not a Linux one- keep that solidly in mind...) and
                    the Linux version sold some 100-200 copies total.

                    Each time someone goes and tries to get rights to make a Linux version
                    of some title, the publisher points to THOSE figures.

                    How does this equate to what I've told you up to this point? Sales numbers.
                    Sales numbers are what publishers and studios go by. They don't care.
                    what the "installed base" of an OS is- they care about whether they
                    can make money out of doing something (funny that...). When you
                    choose to run via WINE, you send the message that Windows sells.
                    When you choose to not buy a Linux version for whatever reason, you
                    send a message that Linux isn't going to make them any money.

                    Right now, it will take at least another 2-3 years of stuff from MS
                    floundering and people migrating from Windows to something else to
                    get the studios to start looking elsewhere for sales. With the mixed
                    bag of sales numbers, unless Valve does carry through with Steam and
                    Source for Linux so that the numbers are a bit more real (and it's
                    an easier sell for making a Linux version- doesn't cost as much to
                    deliver for the large part...) then it's at least another 2-3 years
                    past THAT before they'll start honestly giving us the time of day
                    without buying what is available right now. Honest.

                    Now, some may say, "well, you're affiliated with LGP, you're going to
                    try to get people to buy that..."- to this, I am going to point out
                    that I never touched the source code for Sacred and I'll never see a
                    dime out of the sales of that title. What are you buying when you buy
                    a game you liked, but already have the title for Windows? Well, other
                    than the extra copy of things, you're buying sales numbers. Break-even
                    sales numbers is a counter point to the abysmal numbers Q3:A did and
                    when a studio or publisher flings that in LGP or Runesoft's faces,
                    they can turn around and push a good figure back at them. In this case,
                    the rights access to Sacred2 is partly hinging on what the sales do
                    for Sacred Gold. There's other stuff at stake, that I'm privy to, but
                    can't disclose because of NDA.

                    Keep in mind, I am not proposing that you have to buy it. I'm handing
                    you a bit of information so that you know precisely what you're doing
                    when you make your choices.

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                    • #11
                      For online games you don't have to count the sales. I am sure Linux clients show a unique identifier to the master server to identify em as Linux guest. Of course not when you are using wine until you add a speciale wine detection.

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                      • #12
                        Originally posted by Kano View Post
                        For online games you don't have to count the sales. I am sure Linux clients show a unique identifier to the master server to identify em as Linux guest. Of course not when you are using wine until you add a speciale wine detection.
                        Nice, Kano.

                        Normally, I'd agree with you on that one- not as of recent times, though.

                        NWN showed this. UT2k4 did too. Do you see versions for NWN2 or UT3 for Linux? No.

                        They don't care what people are playing it on. They're caring about sold units. And while there's CD-Key stuff, etc. it's still getting cracked- they're presuming we're using cracked crap because we didn't pay for any of our other software. (Seriously...).

                        And with the byplay and discussion (And my recent observations...) over the copy protection LGP is instituting, it's very apparent that we DO seem to have a big bit of that going on right now, unfortunately.

                        Online server numbers won't get our foot in the door any more than unofficial or official estimates of installed base will.

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                        • #13
                          Originally posted by Svartalf View Post
                          They don't care what people are playing it on. They're caring about sold units. And while there's CD-Key stuff, etc. it's still getting cracked- they're presuming we're using cracked crap because we didn't pay for any of our other software. (Seriously...).
                          That had always made me laugh considering pirate would just pirate windows not learn how to use linux and wine! (seriously what other linux base software is there to pirate that doesn't have a good FOSS counterpart?)

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                          • #14
                            Originally posted by Aradreth View Post
                            That had always made me laugh considering pirate would just pirate windows not learn how to use linux and wine! (seriously what other linux base software is there to pirate that doesn't have a good FOSS counterpart?)
                            I know this. You know this.

                            THEY, on the other hand, haven't the foggiest and they're mostly not the logical thinking kind in many cases- else we'd have more cool titles to buy and play.

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