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  • #31
    I actually meant the Aurora Engine (too many engines to keep track of ). What the creators of The Witcher did with that engine was awesome. (Hint hint another game I would love to see ported )

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    • #32
      Originally posted by deanjo View Post
      (Hint hint another game I would love to see ported )
      take it easy let svartalf get back to us about falcon 4.0: AA first :P

      svartalf: let us know how it pans out....

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      • #33
        Originally posted by deanjo View Post
        I actually meant the Aurora Engine (too many engines to keep track of ). What the creators of The Witcher did with that engine was awesome. (Hint hint another game I would love to see ported )
        The sad thing about The Witcher is that it was going to be released for linux as well as Windows but then got canceled. A real shame as it looks like an awesome game.

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        • #34
          Originally posted by Aradreth View Post
          The sad thing about The Witcher is that it was going to be released for linux as well as Windows but then got canceled. A real shame as it looks like an awesome game.
          Now... Take a wild guess WHO cancelled it, hm?

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          • #35
            Originally posted by Svartalf View Post
            Now... Take a wild guess WHO cancelled it, hm?
            Atari of course seeing as it happened about the same time they became the publisher I believe. A stupid move on their part in my eyes seeing as it was being made to be cross platform, so all the work done to allow it to run on Linux (and mac? not sure if a mac version was planned) prior to it being cancelled was lost with no monetary benefits.

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            • #36
              Originally posted by Aradreth View Post
              Atari of course seeing as it happened about the same time they became the publisher I believe. A stupid move on their part in my eyes seeing as it was being made to be cross platform, so all the work done to allow it to run on Linux (and mac? not sure if a mac version was planned) prior to it being cancelled was lost with no monetary benefits.
              Probably not so stupid a move...they were courting MS at the time; don't forget that NWN2 was changed to DirectX only, partly due to their desire for an X-Box 360 version that would compete with Oblivion which ended up going nowhere because they were largely barking up the wrong tree with NWN2.

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              • #37
                Originally posted by Svartalf View Post
                Probably not so stupid a move...they were courting MS at the time; don't forget that NWN2 was changed to DirectX only, partly due to their desire for an X-Box 360 version that would compete with Oblivion which ended up going nowhere because they were largely barking up the wrong tree with NWN2.
                I hadn't released that they wanted to make a X-Box version of NWN2 but it does go some way to explain why the linux version was cancelled.

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                • #38
                  Sacred tanked on Windows, who would want this on Linux since we have The Witcher and the rest running fine with WINE?

                  too bad that the good intentions of linuxgamepublishing meet these bad game choices

                  and another thing "plans to ship the title in August of this year" lulz... the X3 port should have been out in Aug 2007, now it's just at Closed Beta 9...wtf?!!?!

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                  • #39
                    Originally posted by Aradreth View Post
                    Atari of course seeing as it happened about the same time they became the publisher I believe. A stupid move on their part in my eyes seeing as it was being made to be cross platform, so all the work done to allow it to run on Linux (and mac? not sure if a mac version was planned) prior to it being cancelled was lost with no monetary benefits.
                    NWN2 for mac exists and the renderer is openGL. It does not use the Cider engine and is fully native.

                    http://www.aspyr.com/product/info/84

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                    • #40
                      Originally posted by deanjo View Post
                      NWN2 for mac exists and the renderer is openGL. It does not use the Cider engine and is fully native.

                      http://www.aspyr.com/product/info/84
                      I know there is a mac version of NWN2, I was talking about The Witcher which was planned to have a linux release but then it was cancelled.

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                      • #41
                        Originally posted by Licaon View Post
                        Sacred tanked on Windows, who would want this on Linux since we have The Witcher and the rest running fine with WINE?

                        too bad that the good intentions of linuxgamepublishing meet these bad game choices

                        and another thing "plans to ship the title in August of this year" lulz... the X3 port should have been out in Aug 2007, now it's just at Closed Beta 9...wtf?!!?!
                        Firstly if I remember correctly they were having issues with certain sound setups with X3 and I believe I read somewhere they would only be announcing games when they where close to completion because of what happened with Disciples 2 and X3 (delays and such) but my memory isn't the best so that maybe wrong. As for the choice of games, they go for what they can afford they can't just pull money out of thin air to pay to port a AAA title.

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                        • #42
                          Originally posted by Aradreth View Post
                          As for the choice of games, they go for what they can afford they can't just pull money out of thin air to pay to port a AAA title.
                          One could only dream of LPG, Ryan and Aspyre teaming up. They seem to have the cash needed.

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                          • #43
                            Originally posted by deanjo View Post
                            One could only dream of LPG, Ryan and Aspyre teaming up. They seem to have the cash needed.
                            That would indeed make me very happy. :P

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                            • #44
                              Originally posted by Licaon View Post
                              Sacred tanked on Windows, who would want this on Linux since we have The Witcher and the rest running fine with WINE?

                              too bad that the good intentions of linuxgamepublishing meet these bad game choices

                              and another thing "plans to ship the title in August of this year" lulz... the X3 port should have been out in Aug 2007, now it's just at Closed Beta 9...wtf?!!?!
                              They're not bad game choices- they're only bad in YOUR opinion. Moreover, you're lucky that WINE even runs it. They busted the hell out of Diablo and Diablo II with the Platinum beta run of WINE. WINE's a band-aid, not an answer, no matter what you say.

                              I'm going to venture forth my personal opinion here.

                              It does not reflect any official position of ANY company whatsoever. It's not wholly directed at you, though
                              you're the recipient because you're the mouther off du jour on the subject I'm about to comment upon.

                              who would want this on Linux since we have The Witcher and the rest running fine with WINE?
                              You.
                              Are.
                              Part.
                              Of.
                              The.
                              Problem.

                              Each title you buy under WINDOWS, I don't care what you run it under, is a vote to continue to have vendors make only titles for Windows. If you don't want to play Sacred, fine, voice your opinion as such and go on (which I'm supposing you're doing...)- but do NOT keep whining about there NOT being any Linux titles. The studios and publishers do NOT care how many users there are out there for a given OS- they only care about what is currently selling. When you buy a Windows title, that's what got sold- no more, no less.

                              When you buy the Witcher, you're sending Atari the message that it's "okay" to keep making Windows versions and that it was "okay" for them to pull the plug (Which is what happened there...) on the planned Linux version of the same. Personally, I don't care how GOOD the title is- if they're going to do things like that I don't want to play it at all. You shouldn't either because you're encouraging them to snub you in this manner. Honest.

                              Without numbers, they'll just keep doing this stuff. It continues to amaze me that people will just keep doing the same thing over and over again, expecting a different result each and every time they do it- and I'm NOT referring to the studios here.

                              And if you think these are bad decisions, it's not because they're bad, it's because these are the only titles where the studios will give LGP, Runesoft, etc. the time of day and ask for doable royalty structures.

                              There's one of three ways to fix this.

                              1) Cough up about 10 million per year for about the next 3-4 years (I am dead serious about this...) to subsidize about 5-10 titles per year in the genres that you all keep complaining about so they can be made and someone can take a small to medium loss on the whole deal; just so we can have sales figures to start shifting the situation more in the Linux community's favor.

                              2) Buy up titles that look good to you (And NOT basing it on tanking in the Windows space as being a "bad title". Poor marketing, I think you will find, was one of the main causes of Sacred tanking...and it did well enough that they're making a sequel...think about that one...) and seem like they may be fun- even if they're "old" or "tanked", that the current publishing crowd can actually get deals on, and help them break even or better so we can have decent sales figures to improve the situation in our favor.

                              3) Change the rules with something Open Sourced like Nexuiz so that the issue is a moot point.

                              Bitching about this in the forums like you have doing and in the faces of the people trying to make a difference and in the faces of the studios you're needing to convince WILL NOT FIX THE PROBLEM. It will only make it worse.

                              You want games, gang? You're going to have to do something other than this crap you are all doing right now. Honest.

                              [content edited to blunt the remarks a bit... It came over upon a second reading a being too harsh even for what I'm trying to convey here...]
                              Last edited by Svartalf; 05-18-2008, 12:59 PM.

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                              • #45
                                Originally posted by Svartalf View Post
                                1) Cough up about 10 million per year for about the next 3-4 years (I am dead serious about this...) to subsidize about 5-10 titles per year in the genres that you all keep basically whining about so they can be made and someone can take a small to medium loss on the whole deal; just so we can have sales figures to start shifting the situation more in the Linux community's favor.
                                I buy a lottery ticket every week with this in mind.

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