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possible port of orange box?

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  • #16
    Wow, uh.. Yeah thats all pretty awesome. I would highly doubt Valve would charge us for a Linux version of the Orange box if we already own the Orange Box though. I think when you would load up Steam on Linux you would probably just get a list of the games that are available under Linux and it might just grey out the others that aren't on Linux yet you have them for Windows.

    Who knows, all I know is if this all pans out the way we hope, Valve will probably become my new favorite game development company. Plus with Steam we'll finally have some real statistics on who is running Linux.

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    • #17
      It would in effect pretty much kill crossover's game version of their product.
      Of course if everything started coming out in a native client I can't say I would shed a tear to see Wine die a quick death.

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      • #18
        Team Fortress 2 works pretty well under Wine already. A native client is always nice, but if DirectX 9 support in Wine matures it'd almost not be needed.

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        • #19
          well savage 2 has just been released on steam adding more fuel 2 the fire...

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          • #20
            Originally posted by etymxris View Post
            Team Fortress 2 works pretty well under Wine already. A native client is always nice, but if DirectX 9 support in Wine matures it'd almost not be needed.
            Yeah but if Wine's Directx 9 support matures, then we can pretty much kiss any chances of alot of ports to Linux bye bye. They'll just tell us "Go use Wine, stop bothering us." when we ask them for a port. So basically, Wine would potentially kill gaming on Linux. Then when some new Directx comes out, guess what, you won't be able to play the latest games because then you'll have to watch for Wine to catch up. Oh wait, Wine is always playing catch up.

            I like Wine, but you can't depend on it dude.

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            • #21
              Originally posted by deanjo View Post
              It would in effect pretty much kill crossover's game version of their product.
              Of course if everything started coming out in a native client I can't say I would shed a tear to see Wine die a quick death.
              I don't know. There are a LOT of people that use wine for things other than gaming (though that seems to be its greater use). Plus there's the immense number of older games that aren't and won't be available through Steam, that use DirectX 9 and 10, other applications (modeling software, visualization software, etc) that also rely on DirectX technology to function properly, etc. Wine could actually GROW once and for all and stop playing catch up with the games, and instead focusing in more important parts (like proper GDI+ implementation, Aero implementation [for when an application requires it, and map that to AIGLX and Compiz, for instance], and many many more compatibility fixes, etc.).

              Steam on Linux (with a nice share of games) would also mean one crucial thing: Linux is a viable alternative to Windows, and may even benefit more console porting than Windows. OpenGL development for the games would instantly mean virtually insignificant effort to port to Mac, small effort to port to Wii and PS3, and even Windows ports. Microsoft-centric development, even if the platform supports OpenGL, has been focused on DirectX, which only translates into Xbox portability. OpenGL actually opens up a broader audience, and can even cater the most widely used OS in the market: Windows, which needless to say, if I were a gaming company manager, would be a no brainer to migrate development and training. The investments made to migrate the underlying API of the games, most likely will be made up for if it is available on more platforms than two.

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              • #22
                Please don't forget that fglrx/Catalyst + wine = major failure. Don't even try to play recent games with it (or CSS with DX8/DX9 render).

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                • #23
                  Originally posted by Malikith View Post
                  Yeah but if Wine's Directx 9 support matures, then we can pretty much kiss any chances of alot of ports to Linux bye bye. They'll just tell us "Go use Wine, stop bothering us." when we ask them for a port. So basically, Wine would potentially kill gaming on Linux.
                  I don't think that's true. If they actually said that, then wine would become a supported platform for running their game. And that would bring most of the advantages of having a native client.

                  Also, there are a few things that will never be supported under wine, such as punkbuster. It's just not possible right now to play on punkbuster servers for many games, such as call of duty 4.

                  Finally, a native opengl app is always going to be faster than one that goes through wine's directx translation layer. So there will still be reasons to bring native clients to linux.

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                  • #24
                    Originally posted by etymxris View Post
                    I don't think that's true. If they actually said that, then wine would become a supported platform for running their game. And that would bring most of the advantages of having a native client.

                    Also, there are a few things that will never be supported under wine, such as punkbuster. It's just not possible right now to play on punkbuster servers for many games, such as call of duty 4.

                    Finally, a native opengl app is always going to be faster than one that goes through wine's directx translation layer. So there will still be reasons to bring native clients to linux.
                    And that is why i dont like punkbuster.

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