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The Witcher 2 Ups The Performance More & Works Around Catalyst Bug

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  • The Witcher 2 Ups The Performance More & Works Around Catalyst Bug

    Phoronix: The Witcher 2 Ups The Performance More & Works Around Catalyst Bug

    Just over three months after the release of the troubled Witcher 2 Linux port, it seems The Witcher 2's performance is finally getting into decent shape after numerous optimizations and bug-fixes...

    http://www.phoronix.com/vr.php?view=MTc3ODk

  • #2
    Why isn't TW2 for Linux available on gog.com yet? You would expect that to be the first one to have it...
    I love CDProjekt, and I own all their games, but I won't buy TW2 again on Steam just to play it on Linux.

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    • #3
      So, I was curious to see what the benchmarks of game in Windows and I was surprised to see how poorly it performed, even with ubersampling off. Seems to me the game is just poorly coded. Considering in Windows I would only get roughly 30FPS with medium-low settings at 1080p with a single HD5750, I'm not sure I should ever bother to attempt to play this game in linux as long as the open source drivers don't support crossfire.

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      • #4
        Originally posted by r1348 View Post
        Why isn't TW2 for Linux available on gog.com yet? You would expect that to be the first one to have it...
        I love CDProjekt, and I own all their games, but I won't buy TW2 again on Steam just to play it on Linux.
        Someone asked that in the thread for their "We couldn't wait until fall. Here are 50 of the 100+ Linux games we promised right now" announcement.

        The response was that it'll be available on GOG once it reaches a level of quality that wouldn't reflect badly on GOG for carrying it. (As opposed to an early access level of quality)

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        • #5
          Do you know if a box version of TW2 can be activated on Steam to get it on Linux (and therefore on Windows, through Steam) ? Because I don't see a "linux installer" that could unpack the binaries, and fetch the game data from the DVD...

          How, and don't talk "gog" to me, I'm french, and there's really no french support for the games sold there.

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          • #6
            ???

            the game devs correct the bug in fglrx!!!??? when fglrx devs can't do a job...

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            • #7
              Originally posted by rikkinho View Post
              the game devs correct the bug in fglrx!!!???
              No they only don't use the bugged extension

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              • #8
                Originally posted by rikkinho View Post
                the game devs correct the bug in fglrx!!!??? when fglrx devs can't do a job...
                The game is now detecting the Catalyst driver and disabling usage of this extension
                It's not a fix, is a slap in the face to AMD drivers like when firefox Blacklisted Direct2D for Catalyst 14.4, it seems that the only way to make things works with amd drivers sometimes is disabling stuff and waiting in hopes amd eventually fixes the issue.

                I hope they do a better job whit the forthcoming Opengl next.

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                • #9
                  The recommended requirements say MESA drivers are not "currently" supported, does that mean once MESA drivers catch up in the needed extensions CD Projekt will add them as supported?

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                  • #10
                    Originally posted by schmidtbag View Post
                    So, I was curious to see what the benchmarks of game in Windows and I was surprised to see how poorly it performed, even with ubersampling off. Seems to me the game is just poorly coded. Considering in Windows I would only get roughly 30FPS with medium-low settings at 1080p with a single HD5750, I'm not sure I should ever bother to attempt to play this game in linux as long as the open source drivers don't support crossfire.
                    With a GPU like that I'm not surprised you can only fluidly run the game at 30fps. This game is very graphical, especially on high settings it performs quite reasonable for it's heavy graphics.

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                    • #11
                      Originally posted by schmidtbag View Post
                      So, I was curious to see what the benchmarks of game in Windows and I was surprised to see how poorly it performed, even with ubersampling off. Seems to me the game is just poorly coded.
                      Yeah, the game was never very optimized, which is why you knew it was bad when people were talking about how much worse the supported version was than WINE.

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                      • #12
                        bugged extensions in fglrx? that is a shocker

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                        • #13
                          Originally posted by Sdar View Post
                          amd drivers sometimes is disabling stuff and waiting in hopes amd eventually fixes the issue.
                          No, it looks like the best way is to disable it and start a huge shit storm. maybe then AMD see the issue and start fixing it.

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                          • #14
                            Originally posted by Morpheus View Post
                            Do you know if a box version of TW2 can be activated on Steam to get it on Linux (and therefore on Windows, through Steam) ? Because I don't see a "linux installer" that could unpack the binaries, and fetch the game data from the DVD...

                            How, and don't talk "gog" to me, I'm french, and there's really no french support for the games sold there.
                            You can redeem the boxed version only on gog.com, and yes you can have it in French then. No Linux yet though.

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                            • #15
                              if the game had been made ​​with OpenGL from the beginning, they would not have had so many problems
                              I think it would have been better finish porting to OpenGL instead improve emulation

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