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Unvanquished Alpha 30 Has Vertex Data Optimizations, In-Game Improvements

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  • Unvanquished Alpha 30 Has Vertex Data Optimizations, In-Game Improvements

    Phoronix: Unvanquished Alpha 30 Has Vertex Data Optimizations, In-Game Improvements

    The 30th monthly alpha release to the promising Unvanquished open-source first person shooter is now available...

    http://www.phoronix.com/vr.php?view=MTc1NTQ

  • #2
    @Michael
    Maybe test of many versions of Unvanquished on same hw config (one for each vendor) would be in place for beta of this game?
    Its one of those that greatly advance state of gfx on Linux after all

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    • #3
      Originally posted by przemoli View Post
      @Michael
      Maybe test of many versions of Unvanquished on same hw config (one for each vendor) would be in place for beta of this game?
      Its one of those that greatly advance state of gfx on Linux after all
      Unvanquished will get out of alpha long after you stop caring about it.

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      • #4
        Polite benchmarking notice: our latest release may be CPU rather than GPU limited (depending on your setup) until we optimise our new librocket UI. set cg_draw2D 0 is a workaround (disables HUD) if you want to measure the GPU side without a CPU bottleneck every frame.

        If anyone has any issues with compilation or setup, feel free to ask us on our IRC

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