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A New Video Has Us Real Excited About The New UT For Linux

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  • A New Video Has Us Real Excited About The New UT For Linux

    Phoronix: A New Video Has Us Real Excited About The New UT For Linux

    Epic Games has posted another video about their upcoming free Unreal Tournament game that is natively supporting Linux...

    http://www.phoronix.com/vr.php?view=MTc1MDA

  • #2
    Like the last game unreal said would be Linux native

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    • #3
      Originally posted by Naib View Post
      Like the last game unreal said would be Linux native
      Since it is free, at least I can't buy this one in advance, anticipating Linux support is coming "soon".

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      • #4
        I was on the stream when this was shown. At first the image was still and I thought it must be concept art, and then it moved. There are still details I want to see changed, and the devs said they'll note that, so all is going well. Note that this is still super early and this demo will be dropped in only like next month.

        Originally posted by ChrisIrwin View Post
        Since it is free, at least I can't buy this one in advance, anticipating Linux support is coming "soon".
        It's also already running natively on Linux. Building is reportedly still tricky, but doable.

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        • #5
          There have been screenshots of UT3 runing on Linux, so I won't be excited until I see the new UT running on *MY* system.

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          • #6
            Originally posted by Marix View Post
            There have been screenshots of UT3 runing on Linux, so I won't be excited until I see the new UT running on *MY* system.
            Subscribe to UE4 and you can build and run it on your system right this instant!

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            • #7
              Yeah, the source is available for pretty cheap. I would probably put more blame on the Linux community than on Unreal (at this point anyways) if the game didn't work natively on Linux.

              Never the less, it does work natively, so no need to blame anything.

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              • #8
                Is this another OpenGL 3.x title?

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                • #9
                  Originally posted by johnc View Post
                  Is this another OpenGL 3.x title?
                  The UE4 builds I've run so far had two modes, GL 3.2 and 4.3. 4.3 mode crashes somewhere in libnvidia though on the current Nvidia binaries (tested 337 and 340).

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                  • #10
                    Originally posted by Vash63 View Post
                    The UE4 builds I've run so far had two modes, GL 3.2 and 4.3. 4.3 mode crashes somewhere in libnvidia though on the current Nvidia binaries (tested 337 and 340).
                    Nice to hear that it isn't GL 4.x only.

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                    • #11
                      Hey, can anyone explain to me how it's possible that the source code of Unreal engine 4 is available for only 19$ per month? It sounds unbelievably cheap since I think licenses of earlier versions costed hundreds of thousands of dollars. Is there some kind of catch?

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                      • #12
                        Originally posted by Maxjen View Post
                        Hey, can anyone explain to me how it's possible that the source code of Unreal engine 4 is available for only 19$ per month? It sounds unbelievably cheap since I think licenses of earlier versions costed hundreds of thousands of dollars. Is there some kind of catch?
                        I could be wrong, but I thought I heard the $19 a month was for your own personal use or something, and if you actually shipped a pay-to-play game, you had to give a cut.

                        In any case, lets not forget that there's CryEngine 3 at around $10/month.

                        And as for a personal note, I like Unreal Engine and all, but if it's going to continue relying on sub-par performing PhysX, I can't say I'd want anything to do with that. Been plenty of games I missed out on having the best experience with due to PhysX 2 and it's crap single-threaded performance. "oh but you could just buy an NVIDIA GPU and run it on the GPU" nope. As arrogant as it might sound, I'm not going to be a blind follower and support NVIDIA's marketing in that way.

                        So basically, I'm really hoping CryEngine 3 gets used more than Unreal Engine 4 at this point. If Unreal Engine supports and ships (ships because I can bet most people just trying to chug out a UE4 game(s) aren't going to bother with integrating a separate engine) with a non-biased physics engine though, that would be great.
                        Last edited by Espionage724; 07-26-2014, 03:49 AM.

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                        • #13
                          UE4 is available for $19 per user per month, with a 5% royalty on gross revenue from commercial products.
                          From the unreal engine FAQ.

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                          • #14
                            Originally posted by Kiori View Post
                            UE4 is available for $19 per user per month, with a 5% royalty on gross revenue from commercial products.
                            From the unreal engine FAQ.


                            So AAA dev team with 100 devs would need ~2k $ each month, -> 24k $ each year -> 100k - 150k $ for whole product release (3-5y of development).
                            And 5% of cut of all cash from game. (So If one sell on Android then 35% of sales is out.)
                            Not bad.



                            And its all due to Unity and their business model. They go cheap, they go wide.
                            And so game dev studios that evolve from small indie to medium teams use Unity all they way up. Thus eating at the bottom of AAA game engine market.

                            UE4/CryEngine3 business models are designed to push back and into smaller teams.
                            (And to enlarge pool of talented game devs familiar with the tech, which further lower costs for big studions ...)

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                            • #15
                              Originally posted by Espionage724 View Post
                              In any case, lets not forget that there's CryEngine 3 at around $10/month.
                              Does the CryEngine also include the source code though? I agree with you that PhysX sucks, but I think having the source code is a huge plus. And it could also be very helpful for people who want to create their own game engine. The only other big engine that I know of where you can easily get the source code would be id Tech 4 and that one is pretty old.

                              Originally posted by przemoli View Post
                              So AAA dev team with 100 devs would need ~2k $ each month, -> 24k $ each year -> 100k - 150k $ for whole product release (3-5y of development).
                              And 5% of cut of all cash from game. (So If one sell on Android then 35% of sales is out.)
                              Not bad.
                              Ok, I guess it is still pretty expensive for larger teams. But isn't it possible to cancel your subscription after one month and then keep working with that version, until your ready for release then resubscribe and update everything to the newest engine?

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