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Will UT3 For Linux Be Released This Year?

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  • #16
    i think that IP hell is going to make a big delay for the game.

    assuming the linux port gets released at all (yes, i am an eternal pessimist).
    Last edited by yoshi314; 12-07-2007, 04:43 AM.

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    • #17
      Originally posted by Svartalf View Post
      It is this selfsame attitude that caused Q3:A to NOT sell but about 500 total Linux units. People couldn't wait, so they bought the Windows SKU and "patched" it with the Linux binary install set. You DO realize that this set Linux gaming back about 5-10 years for just that alone, don't you?

      Do what you want (just like I told you in the other thread...) but don't be surprised if it has deleterious results much like Q3:A's debacle brought us.
      i think you misunderstand, i didnt mean i would loose patience and buy the winblows version, but loose patience all together, and just not get the game at all.

      if i have to wait untill the game is essentially "old" to be able to play it, well, that takes off a really big chunk of the value, and time is ticking.. if the client is not in my hands within 1-2 months, im just not sure im gonna go out and buy the box.

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      • #18
        Originally posted by Redeeman View Post
        i think you misunderstand, i didnt mean i would loose patience and buy the winblows version, but loose patience all together, and just not get the game at all.

        if i have to wait untill the game is essentially "old" to be able to play it, well, that takes off a really big chunk of the value, and time is ticking.. if the client is not in my hands within 1-2 months, im just not sure im gonna go out and buy the box.
        That's your choice. Guess we won't be seeing you out there in the arenas- I know if it's less than 6 months, it's worth the wait for me... The biggest problem with that short of a timeline is that it's the same problem I described with Q3:A. If you don't buy it, you're definitely voting with your dollars, as is your right- but are you sending the right message with your vote that way, hm?

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        • #19
          well seeing as though they are only having a single box, without linux version on, i dont see how even buying it sends the message that i buy it for the linux support.. and its not like they sell it online with a checkbox "i buy it because of its linux support" either.

          and well, sure, its nice that they release a linux port, but by delaying it endlessly and making us second class citizens is not the way to get support, we pay the exact same amount as winblows customers, and so we should recieve the same kind of service.

          and lets not forget, if they had actually pulled their fingers out of a certain place, and simply released the linux client as was expected, and planned, there would be sitting an ut2k7 box on my desk right now

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          • #20
            Originally posted by Redeeman View Post
            and lets not forget, if they had actually pulled their fingers out of a certain place, and simply released the linux client as was expected, and planned, there would be sitting an ut2k7 box on my desk right now
            Well there IS that.

            However, you should note that UT2k7 (Actually known as Unreal Tournament 3...) is just a nicety- they didn't have to do anything other than contract out Ryan Gordon's services to make the Unreal Tech 3 engine work on Linux (Which is what they're doing there, in reality- but to show that it DOES work that way, they're giving us a game to play with it... Keep that one in mind...). They didn't have to let us have a version of the client to play with, you know.

            This has nothing to do with their thumbs up their butts as you put it (more nicely than I, I'll admit...), but more to do with an 11th hour licensing snag- something I'm very familiar with. You'd be hearing a bit more about some eval boards with very high performance 3D accelerometers from Analog Devices than you all have heard about. Right now, I'm trying to make the demo/sample app for them for Linux and MacOS under subcontract- but I missed a detail on a library I used so there's been a little delay introduced there on my part for the mixup. I'm dead certain that this is the story here. I know Ryan well enough to know when he says it's a really goofy licensing problem with middleware that popped up at the last moment, he MEANS it.

            If there's a licensing problem, you don't want Epic in a mess much like Actiontec and Verizon happen to be in for breaching the GPL licensing on BusyBox right now, do you? That would be what would have happened had they shipped "as promised".
            Last edited by Svartalf; 12-07-2007, 06:35 PM.

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            • #21
              They are the game vendors, i am the customer, the details of how their code works is nothing of my business, neither is their licensing of third party code.

              All i need to know is if i can buy the game and use it. Right now, that is a definate no, and if that doesent change soon, i will simply loose interrest, exactly as if amd had had some kind of middleware issue preventing peopel from running linux on amd64's, well then i simply wouldnt be buying an amd64 now, as the intel cpu's are superior.

              i dont really care WHY the client is not within my reach, it simply isnt, and if i because of their screwup(whomever is responsible) loose interrest, they cant really blame that on linux users not wanting to buy stuff..

              im sure they themselves wouldnt be so interrested in buying access to physx stuff if licensing issues, for WHATEVER reason, prevented ageia to sell it to them, untill it was horribly outdated.

              its simply the reality of things.

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              • #22
                Originally posted by Redeeman View Post
                im sure they themselves wouldnt be so interrested in buying access to physx stuff if licensing issues, for WHATEVER reason, prevented ageia to sell it to them, untill it was horribly outdated.
                1) Don't be too quick to presume it's PhysX. There IS an API library that IS licensable to Linux apps for no extra charges.

                2) It could just as easily be GameSpy.

                3) The reality is that the studios go with what is available out there and everyone else is using. In this case, things like Bink is one of the more prevalent bugaboos that gets used and is obnoxious on things like licensing. It's easy to use, it's easy to license for ONE title (A Linux version constitutes another title per the licensing RAD uses...)

                4) I'm not telling you to not buy it. I'm telling you that not buying it after only waiting a month like you're portending to do may have negative consequences in the long run picture of things and I'm suggesting a slightly longer wait time. I doubt you will need it, but you need to tone down the attitude a slight bit.

                5) You're talking with someone IN the industry in question and while I'm on your side, the tone you're adopting right now will NOT be received well. You're a minority of a minority of the entire potential customer base. The one unhappy customer telling 10 only really works when there's enough traction for the one to make it count. They'll just tell you, "don't let the door hit you on the ass on the way out..."

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                • #23
                  Well heres my two cents, I think this whole thing was blown completely out of proportion for starters. I was the one who mentioned it possibly being PhysX, now I wasn't expecting a article popping up saying that and then everyone thinking that. Let me just state one thing, its in no means confirmed (and likely isn't the problem), and yes, it could very well be Gamespy another evil that well, we won't get into today.

                  We just need to sit tight and wait for it to be done when its done. I know some people mentioned that they want to play it now or else the game won't be as popular in a year from now. Well, I can tell you this, there will be plenty of people playing it a year from now. Especially since all the community content will be rolling in the truckloads by then. This game isn't going to be dying off anytime soon.

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                  • #24
                    Originally posted by Malikith View Post
                    Well heres my two cents, I think this whole thing was blown completely out of proportion for starters. I was the one who mentioned it possibly being PhysX, now I wasn't expecting a article popping up saying that and then everyone thinking that. Let me just state one thing, its in no means confirmed (and likely isn't the problem), and yes, it could very well be Gamespy another evil that well, we won't get into today.
                    Heh... You're like me. This whole thing's kind of silly in the first place. Much like the Id "not doing a Linux version of 'Rage'", primarily because they didn't specifically call out that they were doing it.

                    Everything I've said has been trying to point out this very thing. <*sigh*> Sadly, people want to keep believeing what they want to.

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                    • #25
                      i didnt say it was physx, i used it as an example of ut3 compared to me, and physx compared to them.

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                      • #26
                        Well, Im kinda opmimistic about it being released soon, maybe in a month or two. At least there's interest in getting a linux client out of the door from epic. I mean, linux users are still waiting for croteam to release a final serious sam 2 linux client, one that's not in beta stage.

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                        • #27
                          Given the fact the UT2K4 modification are still be played, UT3 will be very much alive - 6 months from now.

                          One though though - do -not- buy the Windows version now and. Wait for the Linux version and buy it from a Linux shop. (Such as tuxgames) *

                          - Gilboa
                          * Due to shipment fees, the Linux version is actually more expensive - but never-the-less, there's power in numbers... and we need numbers.
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                          • #28
                            so there will actually be a different boxed version for linux?

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                            • #29
                              Epic knows how many gamers are using the Linux version because when you go online for the server list it tells Epic which OS you're using. That's how they knew that there were more Linux users for ut2004 than Mac OSX.

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                              • #30
                                Originally posted by Redeeman View Post
                                so there will actually be a different boxed version for linux?
                                That would depend on whether or not a publisher actually got the rights to publish an official version or not.

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