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The Witcher 3: Wild Hunt Is Coming To SteamOS, Linux

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  • The Witcher 3: Wild Hunt Is Coming To SteamOS, Linux

    Phoronix: The Witcher 3: Wild Hunt Is Coming To SteamOS, Linux

    For anyone firing up Steam today for some weekend gaming, you may notice there's a large advertisement on Steam's main page with a notice that The Witcher 3: Wild Hunt is coming to SteamOS (Linux)...

    http://www.phoronix.com/vr.php?view=MTcxMzc

  • #2
    Another game to the catalog. Yeah!

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    • #3
      I'll wait until I know it's native before I'll buy this time, wont make same mistake I made with Witcher 2. I've got Linux and Windows on here and not wanting to switch to Windows to play my games unless it's absolutely neccessary. You could argue that I should be happy Witcher 2 is available on Linux at all, the fact it's not native means I still have to switch to Windows to get a better experience

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      • #4
        I hope they turn eON OFF this time.

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        • #5
          winecher 3?

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          • #6
            They should have bothered to port it natively if they were planning to release both 2 and 3 on Linux...

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            • #7
              Are you running nv graphics?

              Originally posted by zimano View Post
              I'll wait until I know it's native before I'll buy this time, wont make same mistake I made with Witcher 2. I've got Linux and Windows on here and not wanting to switch to Windows to play my games unless it's absolutely neccessary. You could argue that I should be happy Witcher 2 is available on Linux at all, the fact it's not native means I still have to switch to Windows to get a better experience
              I was thinking of picking this game up, and am running a gtx660. If you are running an nv board, can you share with me what makes you revert to windows?

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              • #8
                Originally posted by zimano View Post
                I'll wait until I know it's native before I'll buy this time, wont make same mistake I made with Witcher 2.
                It's suppose to be DX11 game, so unless someone has DX11 compatible Wine somewhere in their basement, W3 has to be a native port (opengl renderer or something like Valve's toGL)

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                • #9
                  Originally posted by gutigen View Post
                  It's suppose to be DX11 game, so unless someone has DX11 compatible Wine somewhere in their basement, W3 has to be a native port (opengl renderer or something like Valve's toGL)
                  Witcher 2 is DX9.

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                  • #10
                    Originally posted by iniudan View Post
                    Witcher 2 is DX9.
                    I think he is talking about Witcher 3.

                    I don't care if a game uses some kind of wrapper as long as the performance is the same as on Windows on the same settings +/- 5% and your not missing out on functionality like coop multiplayer.

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                    • #11
                      Originally posted by iniudan View Post
                      Witcher 2 is DX9.
                      Misread the original post, REDengine 3 used in Witcher 3 is indeed suppose to be DX11, at least for the main rendering pipeline (hopefully there is indeed something like toGL for the openGL pipeline), it 64-bit only this time also (not that anyone who regularly play PC game should still be on a 32-bit system).

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                      • #12
                        Originally posted by blackout23 View Post
                        I think he is talking about Witcher 3.

                        I don't care if a game uses some kind of wrapper as long as the performance is the same as on Windows on the same settings +/- 5% and your not missing out on functionality like coop multiplayer.
                        I noticed that I misread after my edit period was pass, there is no multiplayer btw. I also indeed hope the same thing.

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                        • #13
                          Originally posted by gutigen View Post
                          It's suppose to be DX11 game, so unless someone has DX11 compatible Wine somewhere in their basement, W3 has to be a native port (opengl renderer or something like Valve's toGL)
                          Since it's going on PS4, I'd expect the engine to have more than just a DX11 backend.

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                          • #14
                            Originally posted by deppman View Post
                            I was thinking of picking this game up, and am running a gtx660. If you are running an nv board, can you share with me what makes you revert to windows?
                            The witcher 2 is jerky on my GTX 660 (+Core i3 550), even on low settings. I seems to be playable, but itís not great.

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                            • #15
                              Originally posted by iniudan View Post
                              I noticed that I misread after my edit period was pass, there is no multiplayer btw. I also indeed hope the same thing.
                              I was refering to System Shock 2 which doesn't have coop multiplayer as Wine port.

                              For me on my GTX 580 OC, Core i7 system on Arch Linux Witcher 2 is playable on Max (without Ubersampling) @ 2560x1440 about 30-40 FPS (bit jerky). On Windows it's capped at 60 FPS for VSync.
                              Last edited by blackout23; 06-07-2014, 02:04 PM.

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