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RBDOOM-3-BFG Now Has Fast Soft Shadow Mapping

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  • #16
    I've added support for loading custom content yesterday.

    This is how RBDOOM-3-BFG looks with Wulfen/Monoxead textures

    http://imgur.com/a/byaex

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    • #17
      RBDOOM-3-BFG with Wulfen/Monoxead textures

      http://imgur.com/a/byaex

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      • #18
        I think your HL2 shading butchered depth of normal maps - it looks too flat. Is there any way to have old shading and new shading switchable via cvar ?

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        • #19
          I made another RBDOOM-3-BFG 1.0.2 release that doubles the shadow mapping performance.

          You can get it from https://github.com/RobertBeckebans/R....2-ATI-hotfix1

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          • #20
            Originally posted by trebor View Post
            I made another RBDOOM-3-BFG 1.0.2 release that doubles the shadow mapping performance.

            You can get it from https://github.com/RobertBeckebans/R....2-ATI-hotfix1
            Can I compile it on Mac OS X?

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            • #21
              Mac OS X is not supported.

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              • #22
                Originally posted by trebor View Post
                Mac OS X is not supported.
                Neither are the OSS drivers. Right now it requires the compatibility contexts, which means it's limited to the NVidia and AMD proprietary drivers on Windows and Linux only.

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                • #23
                  That is not entirely true anymore. Mac OS X support was patched in last week and you can run the game with OSS drivers if you start it with +set r_useOpenGL32 0.
                  However better Mesa support is in the works. There are only a few changes left. See https://github.com/RobertBeckebans/R...BFG/issues/107

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