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A Developer's Perspective On Porting Games To Linux

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  • A Developer's Perspective On Porting Games To Linux

    Phoronix: A Developer's Perspective On Porting Games To Linux

    Leszek Godlewski, the former developer at The Farm 51 who has ported games like Painkiller Hell and Damnation and Deadfall Adventures to Linux / SteamOS, has given another presentation on porting games to Linux...

    http://www.phoronix.com/vr.php?view=MTY4NTI

  • #2
    cool, nice shader tips

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    • #3
      Didn't know the gdb-index trick. Nice to learn new small tricks even as an experienced Linux developer.

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      • #4
        Yes it's a shame he's not working on this any longer because we don't know if those games - namely Painkiller HD and Deadfall - will ever reach the gold state on Linux. There's still much work to do, with many graphical glitches on Deadfall and FSAA still missing on Painkiller HD (plus a great number of bugs introduced on all platforms with latest patch). And finally, this guy really is a great person, devoted to his public, not having him porting games any longer is quite sad. Anyway.

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        • #5
          Excellent... It would be good porting of major titles of the recent past of whom I prefer: Splinter Cell, Tomb Raider (trilogy), Dawn of War (collection of the first serie), Alone in the Dark, Max Payne, Homeworld and Joint Task Force.. in modern grafical way.
          Last edited by Azrael5; 05-08-2014, 02:37 PM.

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          • #6
            Thanks Leszek for some great ground tips that will help many if they are porting games to even making games coming from a DirectX win32/64 background.

            The time is now to for Linux to be the game central since not only will you get Linux Users but you are making code that is near ready, or visa versa, for Mobile and Apple Computers.

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            • #7
              Anyone have non-embedded link so I can use deslide?

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              • #8
                While a presentation can be useful addition to a talk, reading one without audio is like reading a bridge building manual written by a troll... you know, a full sentence is an abomination. BTW I remember somebody related to porting games to Linux saying that he would never use a presentation as they make people stop listening, sadly can't match the situation with the name.

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                • #9
                  @turol : http://slideshare.net/LeszekGodlewski/lg-dd20141yop

                  Thank you for these useful tips!

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                  • #10
                    Originally posted by Azrael5 View Post
                    Excellent... It would be good porting of major titles of the recent past of whom I prefer: Splinter Cell, Tomb Raider (trilogy), Dawn of War (collection of the first serie), Alone in the Dark, Max Payne, Homeworld and Joint Task Force.. in modern grafical way.
                    I vote for Alone in the dark. I remember playing it on my 386 SX (no coprocessor) back in the day.

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